Best Pokémon in PokéVersus, ranked by the game's own numbers
PokéVersus doesn't publish win rates, so a classic “tier list” would be a guess. These lists are different: each one ranks all 491 fighters by a number read from the game files, and says what the number is good for.
Tankiest
Highest health once fully evolved (base health × the final-stage multiplier). These hold a lane, a zone or a Snorlax, and give your healers time.
Fastest
Highest move speed. They win the race to the Poké Balls, the Voltorb and the crates.
Longest attack range
Hit from the safest spot. Range is how far a basic attack travels.
| # | Pokémon | Attack | Range | Damage per attack |
|---|---|---|---|---|
| 1 | Dazzling Gleam | 456 | 1,110 | |
| 2 | Dazzling Gleam | 456 | 1,050 | |
| 3 | Water Shuriken | 402 | 1,140 | |
| 4 | Air Slash | 402 | 1,130 | |
| 5 | Shadow Sneak | 402 | 1,160 | |
| 6 | Air Slash | 402 | 1,140 | |
| 7 | Water Shuriken | 402 | 1,150 | |
| 8 | Psycho Cut | 402 | 1,060 | |
| 9 | Shadow Sneak | 402 | 1,200 | |
| 10 | Icicle Spear | 402 | 1,110 |
Hardest-hitting attack
Most damage in a single basic attack if every shot lands (shots × damage per shot).
| # | Pokémon | Attack | Damage per attack | Reload |
|---|---|---|---|---|
| 1 | Karate Chop | 1,780 | 1.35 s | |
| 2 | Shadow Claw | 1,780 | 1.35 s | |
| 3 | Karate Chop | 1,690 | 1.35 s | |
| 4 | Bite | 1,670 | 0.85 s | |
| 5 | Karate Chop | 1,660 | 1.35 s | |
| 6 | Aqua Tail | 1,660 | 0.85 s | |
| 7 | Ember | 1,650 | 1.15 s | |
| 8 | Rapid Spin | 1,620 | 1.35 s | |
| 9 | Poison Jab | 1,610 | 1.35 s | |
| 10 | Aqua Tail | 1,610 | 1.35 s |
Highest damage per second
Damage per attack divided by reload. Real damage is lower because shots miss, but it shows who wins a straight fight at point-blank.
| # | Pokémon | Attack | Damage per second | Role |
|---|---|---|---|---|
| 1 | Bite | 1,965 | Assassin | |
| 2 | Aqua Tail | 1,953 | Assassin | |
| 3 | Karate Chop | 1,894 | Assassin | |
| 4 | Wing Attack | 1,800 | Assassin | |
| 5 | Thunder Punch | 1,800 | Assassin | |
| 6 | Thunder Punch | 1,788 | Assassin | |
| 7 | Head Smash | 1,776 | Assassin | |
| 8 | Ice Fang | 1,765 | Assassin | |
| 9 | Fire Punch | 1,753 | Assassin | |
| 10 | Poison Jab | 1,753 | Assassin |
Healers and team support
22 Pokémon have a super that heals teammates. Sorted by final-form health, because a healer that dies first heals nobody.
| Pokémon | Super | What it does | Final-form health |
|---|---|---|---|
| Iron Defense | A steel shield for its nearby team: they take much less damage | 7,663 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 7,500 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 7,200 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 7,188 | |
| Leech Seed | An area that damages enemies and heals your team | 7,020 | |
| Healing Wish | A pillar of light that heals and powers up its nearby team | 6,845 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 6,728 | |
| Giga Drain | A pillar of light that heals and powers up its nearby team | 6,728 | |
| Aqua Ring | A pillar of light that heals and powers up its nearby team | 5,148 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 5,063 | |
| Lunar Dance | A pillar of light that heals and powers up its nearby team | 4,973 | |
| Misty Terrain | A mist that heals a bit and protects its team: they take much less damage | 4,797 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 4,680 | |
| Geomancy | A pillar of light that heals and powers up its nearby team | 4,622 | |
| Grassy Terrain | A pillar of light that heals and powers up its nearby team | 4,563 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 4,560 | |
| Leech Seed | An area that damages enemies and heals your team | 4,313 | |
| Wish | Instantly heals its nearby team and removes stuns | 4,140 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 3,686 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 3,360 | |
| Aqua Ring | A ring of water that heals your team a lot and hurts rivals a bit | 3,240 | |
| Leech Seed | An area that damages enemies and heals your team | 3,240 |
Shields and damage reduction
12 Pokémon can cut the damage their team takes with a barrier or a protective aura.
| Pokémon | Super | What it does | Final-form health |
|---|---|---|---|
| Iron Defense | A steel shield for its nearby team: they take much less damage | 7,663 | |
| Bulk Up | A shield that greatly reduces damage for it and nearby allies | 7,254 | |
| Iron Defense | A shield that greatly reduces damage for it and nearby allies | 7,079 | |
| Bulk Up | A shield that greatly reduces damage for it and nearby allies | 5,500 | |
| Bulk Up | A shield that greatly reduces damage for it and nearby allies | 5,160 | |
| Bulk Up | A shield that greatly reduces damage for it and nearby allies | 4,856 | |
| Misty Terrain | A mist that heals a bit and protects its team: they take much less damage | 4,797 | |
| Bulk Up | A shield that greatly reduces damage for it and nearby allies | 4,680 | |
| Iron Defense | A shield that greatly reduces damage for it and nearby allies | 4,154 | |
| Barrier | A shield that greatly reduces damage for it and nearby allies | 3,688 | |
| Barrier | A shield that greatly reduces damage for it and nearby allies | 3,500 | |
| Barrier | A shield that greatly reduces damage for it and nearby allies | 3,480 |
How to read these lists
The game builds every fighter from its role plus a small adjustment from the real Pokémon's stats (±10 % health). Roles are balanced against each other on purpose, so a high number in one column usually costs something in another: the fastest are fragile, the tankiest are slow. Combine a list with the mode you're playing, and ask the coach for a team.