Health and damage are the base-stage numbers the game uses; a Pokémon gets stronger each time it evolves during a match (see evolution). “Damage per attack” is the total of one attack if every shot lands.
Evolves
Abra→
Kadabra→
Alakazam
- Health
- 2,550
- Health, final form
- 3,188
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,320
Attack · Confusion Psychic Fragile, but hits very hard. A powerful long-range shot.
Super · Mirror Coat Psychic A mirror that reflects rival shots for 3 s. Classic set: Psybeam / Teleport.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75
- Health
- 3,650
- Health, final form
- 4,271
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,350
Attack · Snarl Dark Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Nasty Plot Dark For 5 s it runs faster, reloads sooner and hits harder. Classic set: Feint Attack / Night Slash.
Takes extra damage fromFighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.75Dark ×0.75

Aerodactyl
RockFlyingAssassinRare
- Health
- 3,400
- Health, final form
- 3,978
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,050
Attack · Air Slash Flying Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Brave Bird.
Takes extra damage fromWater ×1.3Electric ×1.3Ice ×1.3Rock ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Grass ×0.98Fighting ×0.98Poison ×0.75Ground ×0.65Flying ×0.75Bug ×0.75
Evolves
Aipom→
Ambipom
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,370
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Alomomola
WaterTankCommon
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 144
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 900
Attack · Water Pulse Water Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Hydro Pump Water A huge shot that knocks back and breaks walls. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Amaura
RockIceThrowerRare
Evolves
Amaura→
Aurorus
- Health
- 5,400
- Health, final form
- 6,480
- Speed
- 138
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 640
Attack · Ice Beam Ice Sturdy and a bit slow. Throws its attacks over walls.
Super · Ancient Power Rock Orbs spin around it: they hit anyone nearby and block shots. Classic set: Rock Throw / Hail.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.5Ground ×1.3Rock ×1.3Steel ×1.5
Takes less fromNormal ×0.75Fire ×0.98Ice ×0.75Poison ×0.75Flying ×0.75

Anorith
RockBugThrowerRare
Evolves
Anorith→
Armaldo
- Health
- 4,850
- Health, final form
- 5,820
- Speed
- 136
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 730
Attack · Bug Bite Bug Sturdy and a bit slow. Throws its attacks over walls.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Spider Web.
Takes extra damage fromWater ×1.3Rock ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.98Grass ×0.98Fighting ×0.98Poison ×0.75Ground ×0.98Flying ×0.98

Applin
GrassDragonTankEpic
Evolves
Applin→
Dipplin→
Hydrapple
- Health
- 6,100
- Health, final form
- 7,625
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Dragon Breath Dragon Very tough. Fires a short-range fan of shots.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Razor Leaf / Dragon Pulse.
Takes extra damage fromIce ×1.5Poison ×1.3Flying ×1.3Bug ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.98Water ×0.56Grass ×0.56Electric ×0.56Ground ×0.75

Arceus
NormalAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Double Slap Normal Very fast and slippery. Fires two parallel attacks.
Super · Judgment Normal A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Quick Attack / Judgment.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Archen
RockFlyingAssassinEpic
Evolves
Archen→
Archeops
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 195
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,530
Attack · Wing Attack Flying Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Brave Bird.
Takes extra damage fromWater ×1.3Electric ×1.3Ice ×1.3Rock ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Grass ×0.98Fighting ×0.98Poison ×0.75Ground ×0.65Flying ×0.75Bug ×0.75

Arctovish
WaterIceTankRare
- Health
- 5,800
- Health, final form
- 6,786
- Speed
- 142
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Ice Beam Ice Very tough. Fires a short-range fan of shots.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Bubble / Hail.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Ice ×0.56Steel ×0.98

Arctozolt
ElectricIceFighterRare
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 151
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 970
Attack · Aurora Beam Ice Balanced. Un láser instantáneo y estrecho: golpea a todo lo que haya en la línea.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Spark / Blizzard.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3Rock ×1.3
Takes less fromElectric ×0.75Ice ×0.75Flying ×0.75Steel ×0.98
Evolves
Aron→
Lairon→
Aggron
- Health
- 6,250
- Health, final form
- 7,813
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,540
Attack · Head Smash Rock Very tough. Strikes in melee in an arc in front of it.
Super · Gyro Ball Steel A shot that bounces off walls up to 4 times. Classic set: Mirror Shot / Stealth Rock.
Takes extra damage fromWater ×1.3Fighting ×1.5Ground ×1.5
Takes less fromNormal ×0.56Fire ×0.98Grass ×0.98Ice ×0.75Poison ×0.5Flying ×0.56Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.98Fairy ×0.75

Arrokuda
WaterAssassinRare
Evolves
Arrokuda→
Barraskewda
- Health
- 3,450
- Health, final form
- 4,140
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,660
Attack · Aqua Tail Water Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Hydro Pump Water A huge shot that knocks back and breaks walls. Classic set: Water Gun / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Articuno
IceFlyingFighterLegendary
- Health
- 4,150
- Health, final form
- 4,856
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 770
Attack · Aerial Ace Flying Balanced. Its attacks home in on the nearest enemy.
Super · Freeze-Dry Ice Freezes the ground around it and traps rivals in ice. Classic set: Ice Shard / Hurricane.
Takes extra damage fromFire ×1.3Electric ×1.3Rock ×1.5Steel ×1.3
Takes less fromGrass ×0.75Ice ×0.98Fighting ×0.98Ground ×0.5Bug ×0.75
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,340
Attack · Rapid Spin Normal Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Swift / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5
Evolves
Axew→
Fraxure→
Haxorus
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,360
Attack · Twister Dragon Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Dragon Dance Dragon For 5 s it runs faster, reloads sooner and hits harder. Classic set: Dragon Claw / Dragon Pulse.
Takes extra damage fromIce ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75

Azelf
PsychicAssassinLegendary
- Health
- 3,350
- Health, final form
- 3,919
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,090
Attack · Psycho Cut Psychic Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Explosion Psychic A huge explosion around it. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75
Evolves
Bagon→
Shelgon→
Salamence
- Health
- 4,150
- Health, final form
- 5,188
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,280
Attack · Twister Dragon Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Dragon Dance Dragon For 5 s it runs faster, reloads sooner and hits harder. Classic set: Dragon Claw / Dragon Pulse.
Takes extra damage fromIce ×1.5Rock ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75
Typing shown is the final form (Dragon / Flying); it starts as Dragon.

Baltoy
GroundPsychicThrowerRare
Evolves
Baltoy→
Claydol
- Health
- 4,950
- Health, final form
- 5,940
- Speed
- 142
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 670
Attack · Confusion Psychic Sturdy and a bit slow. Throws its attacks over walls.
Super · Bonemerang Ground A huge projectile that comes back, hitting both ways. Classic set: Mud Shot / Barrier.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromElectric ×0.5Fighting ×0.75Poison ×0.75Psychic ×0.75Rock ×0.75

Barboach
WaterGroundTankCommon
Evolves
Barboach→
Whiscash
- Health
- 5,800
- Health, final form
- 6,960
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Mud Shot Ground Very tough. Fires a short-range fan of shots.
Super · Hydro Pump Water A huge shot that knocks back and breaks walls. Classic set: Bubble / Bonemerang.
Takes extra damage fromGrass ×1.5
Takes less fromFire ×0.75Water ×0.98Electric ×0.65Ice ×0.98Poison ×0.75Rock ×0.75Steel ×0.75
Evolves
Basculin→
Basculegion
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 153
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,550
Attack · Aqua Tail Water Very tough. Strikes in melee in an arc in front of it.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fire ×0.75Water ×0.75Ice ×0.75Fighting ×0.5Poison ×0.75Bug ×0.75Steel ×0.75
Typing shown is the final form (Water / Ghost); it starts as Water.

Beldum
SteelPsychicTankEpic
Evolves
Beldum→
Metang→
Metagross
- Health
- 5,900
- Health, final form
- 7,375
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,250
Attack · Confusion Psychic Very tough. Throws a big, slow orb that pierces enemies.
Super · King’s Shield Steel A mirror that reflects rival shots for 3 s. Classic set: Mirror Shot / Barrier.
Takes extra damage fromFire ×1.3Ground ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.5Flying ×0.75Psychic ×0.56Bug ×0.98Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Bellsprout
GrassPoisonFighterRare
Evolves
Bellsprout→
Weepinbell→
Victreebel
- Health
- 3,600
- Health, final form
- 4,500
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,320
Attack · Sludge Bomb Poison Balanced. Throws a big, slow orb that pierces enemies.
Super · Solar Beam Grass Charges a little longer than other beams, but hits harder. Classic set: Magical Leaf / Toxic.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Psychic ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.98Ground ×0.98Bug ×0.98Fairy ×0.75
Evolves
Bergmite→
Avalugg
- Health
- 6,200
- Health, final form
- 7,440
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Powder Snow Ice Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Ice Ball Ice A shot that bounces off walls up to 4 times. Classic set: Ice Beam / Hail.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Bidoof
NormalFighterCommon
Evolves
Bidoof→
Bibarel
- Health
- 3,500
- Health, final form
- 4,200
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,260
Attack · Double Slap Normal Balanced. Fires two parallel attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Swift / Hyper Beam.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Ghost ×0.5Steel ×0.75
Typing shown is the final form (Normal / Water); it starts as Normal.

Binacle
RockWaterThrowerRare
Evolves
Binacle→
Barbaracle
- Health
- 4,950
- Health, final form
- 5,940
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 700
Attack · Water Gun Water Sturdy and a bit slow. Throws its attacks over walls.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Whirlpool.
Takes extra damage fromGrass ×1.5Electric ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.56Water ×0.98Ice ×0.75Poison ×0.75Flying ×0.75Steel ×0.98

Blacephalon
FireGhostSniperEpic
- Health
- 2,500
- Health, final form
- 2,925
- Speed
- 155
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,280
Attack · Shadow Sneak Ghost Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Flamethrower Fire A big wave of attacks that pierces everyone. Classic set: Ember / Vanish.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fire ×0.75Grass ×0.75Ice ×0.75Fighting ×0.5Poison ×0.75Bug ×0.56Steel ×0.75Fairy ×0.75
Evolves
Blipbug→
Dottler→
Orbeetle
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,110
Attack · Bug Bite Bug Balanced. Fires three shots at medium range.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Bug ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.75Psychic ×0.75
Typing shown is the final form (Bug / Psychic); it starts as Bug.
Evolves
Bonsly→
Sudowoodo
- Health
- 4,800
- Health, final form
- 5,760
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 500
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75

Bounsweet
GrassFighterRare
Evolves
Bounsweet→
Steenee→
Tsareena
- Health
- 4,150
- Health, final form
- 5,188
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 820
Attack · Seed Bomb Grass Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Bronzor
SteelPsychicTankRare
Evolves
Bronzor→
Bronzong
- Health
- 5,800
- Health, final form
- 6,960
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Confusion Psychic Very tough. Fires a short-range fan of shots.
Super · Gyro Ball Steel A shot that bounces off walls up to 4 times. Classic set: Mirror Shot / Barrier.
Takes extra damage fromFire ×1.3Ground ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.5Flying ×0.75Psychic ×0.56Bug ×0.98Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Bruxish
WaterPsychicFighterRare
- Health
- 3,500
- Health, final form
- 4,095
- Speed
- 159
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 930
Attack · Psybeam Psychic Balanced. Its attacks home in on the nearest enemy.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Psychic.
Takes extra damage fromGrass ×1.3Electric ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Steel ×0.75
Evolves
Buizel→
Floatzel
- Health
- 3,250
- Health, final form
- 3,900
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,090
Attack · Water Shuriken Water Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Bulbasaur
GrassPoisonSniperStarter
Evolves
Bulbasaur→
Ivysaur→
Venusaur
- Health
- 3,600
- Health, final form
- 4,500
- Speed
- 145
- Reload
- 1.4 s
- Super charge
- 9 hits
- Attack range
- 310
- Damage per attack
- 760
Attack · Acid Spray Poison Three leaves at mid range.
Super · Vine Whip Grass Vines that grab and pull rivals in: one, two or three by stage. Classic set: Razor Leaf / Sludge Bomb.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Psychic ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.98Ground ×0.98Bug ×0.98Fairy ×0.75

Buneary
NormalAssassinRare
Evolves
Buneary→
Lopunny
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 194
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,280
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Bunnelby
NormalFighterCommon
Evolves
Bunnelby→
Diggersby
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 770
Attack · Egg Bomb Normal Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Swift / Hyper Beam.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Fighting ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75Ghost ×0.5
Typing shown is the final form (Normal / Ground); it starts as Normal.
Evolves
Burmy→
Wormadam
Branches: Burmy → Wormadam · Burmy → Mothim
- Health
- 2,800
- Health, final form
- 3,360
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,140
Attack · Twineedle Bug Fragile, but hits very hard. Fires two parallel attacks.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Bug Buzz.
Takes extra damage fromFire ×1.5Ice ×1.3Poison ×1.3Flying ×1.5Bug ×1.3Rock ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Ground ×0.56
Typing shown is the final form (Bug / Grass); it starts as Bug.

Buzzwole
BugFightingTankEpic
- Health
- 6,450
- Health, final form
- 7,546
- Speed
- 153
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,410
Attack · Rolling Kick Fighting Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Bulk Up.
Takes extra damage fromFire ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75Bug ×0.75Rock ×0.98Dark ×0.75
Evolves
Cacnea→
Cacturne
- Health
- 3,450
- Health, final form
- 4,140
- Speed
- 151
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,350
Attack · Razor Leaf Grass Balanced. Fires three shots at medium range.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Fighting ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Fairy ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75
Typing shown is the final form (Grass / Dark); it starts as Grass.

Calyrex
PsychicGrassTankLegendary
- Health
- 5,750
- Health, final form
- 6,728
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,210
Attack · Energy Ball Grass Very tough. Throws a big, slow orb that pierces enemies.
Super · Giga Drain Grass A pillar of light that heals and powers up its nearby team. Classic set: Confusion / Psychic.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Ghost ×1.3Dark ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.75Psychic ×0.75

Capsakid
GrassFighterRare
Evolves
Capsakid→
Scovillain
- Health
- 3,700
- Health, final form
- 4,440
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,350
Attack · Bullet Seed Grass Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromPoison ×1.3Flying ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.98Grass ×0.56Electric ×0.75Ice ×0.98Ground ×0.98Bug ×0.98Steel ×0.75Fairy ×0.75
Typing shown is the final form (Grass / Fire); it starts as Grass.

Carbink
RockFairyThrowerRare
- Health
- 5,350
- Health, final form
- 6,260
- Speed
- 137
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 610
Attack · Fairy Wind Fairy Sturdy and a bit slow. Throws its attacks over walls.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Dazzling Gleam.
Takes extra damage fromWater ×1.3Grass ×1.3Ground ×1.3Steel ×1.5
Takes less fromNormal ×0.75Fire ×0.75Fighting ×0.98Poison ×0.98Flying ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Carnivine
GrassFighterCommon
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 850
Attack · Seed Bomb Grass Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Solar Beam Grass Charges a little longer than other beams, but hits harder. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Carvanha
WaterDarkAssassinCommon
Evolves
Carvanha→
Sharpedo
- Health
- 3,400
- Health, final form
- 4,080
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,670
Attack · Bite Dark Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Sucker Punch.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75Steel ×0.75

Castform
NormalFighterCommon
- Health
- 3,550
- Health, final form
- 4,154
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,230
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5
Evolves
Caterpie→
Metapod→
Butterfree
- Health
- 2,550
- Health, final form
- 3,188
- Speed
- 147
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,200
Attack · Signal Beam Bug Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Bug Bite / Bug Buzz.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
Typing shown is the final form (Bug / Flying); it starts as Bug.

Celebi
PsychicGrassAssassinLegendary
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 750
Attack · Magical Leaf Grass Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Leaf Storm Grass Huge waves burst out from it and push everyone back. Classic set: Confusion / Psychic.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Ghost ×1.3Dark ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.75Psychic ×0.75

Celesteela
SteelFlyingTankEpic
- Health
- 6,050
- Health, final form
- 7,079
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 970
Attack · Razor Wind Flying Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Iron Defense Steel A shield that greatly reduces damage for it and nearby allies. Classic set: Mirror Shot / Brave Bird.
Takes extra damage fromFire ×1.3Electric ×1.3
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.98Fighting ×0.98Poison ×0.5Ground ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Evolves
Cetoddle→
Cetitan
- Health
- 6,200
- Health, final form
- 7,440
- Speed
- 146
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,080
Attack · Powder Snow Ice Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Icy Wind Ice An icy wave that goes over walls and freezes for a moment. Classic set: Ice Beam / Hail.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75
Evolves
Chansey→
Blissey
- Health
- 6,550
- Health, final form
- 7,860
- Speed
- 148
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,300
Attack · Rapid Spin Normal Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Charcadet
FireFighterRare
Evolves
Charcadet→
Armarouge
Branches: Charcadet → Armarouge · Charcadet → Ceruledge
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 810
Attack · Flame Burst Fire Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Will-O-Wisp Fire Drops an orb that shoots enemies on its own for 6 s. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Bug ×0.98Steel ×0.75Fairy ×0.75
Typing shown is the final form (Fire / Psychic); it starts as Fire.

Charmander
FireSniperStarter
Evolves
Charmander→
Charmeleon→
Charizard
- Health
- 4,100
- Health, final form
- 5,125
- Speed
- 160
- Reload
- 1.15 s
- Super charge
- 8 hits
- Attack range
- 220
- Damage per attack
- 1,650
Attack · Ember Short-range fan of flames.
Super · Ember Fire A fan of eleven embers that zigzag forward. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Electric ×1.3Rock ×1.5
Takes less fromFire ×0.75Grass ×0.56Ice ×0.98Fighting ×0.75Ground ×0.65Bug ×0.56Steel ×0.75Fairy ×0.75
Typing shown is the final form (Fire / Flying); it starts as Fire.

Chatot
NormalFlyingSniperCommon
- Health
- 2,500
- Health, final form
- 2,925
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,290
Attack · Quick Attack Normal Fragile, but hits very hard. Fires a quick burst of three attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Gust / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5

Cherubi
GrassSniperCommon
Evolves
Cherubi→
Cherrim
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 150
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 800
Attack · Seed Bomb Grass Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Razor Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75
Evolves
Chespin→
Quilladin→
Chesnaught
- Health
- 5,850
- Health, final form
- 7,313
- Speed
- 144
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 183
- Damage per attack
- 800
Attack · Magical Leaf Grass Very tough. Throws an attack that comes back, hitting both ways.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Bug ×0.98Rock ×0.75Dark ×0.75
Typing shown is the final form (Grass / Fighting); it starts as Grass.
Evolves
Chewtle→
Drednaw
- Health
- 4,100
- Health, final form
- 4,920
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.5Electric ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.56Water ×0.98Ice ×0.75Poison ×0.75Flying ×0.75Steel ×0.98
Typing shown is the final form (Water / Rock); it starts as Water.

Chi-Yu
DarkFireSniperLegendary
- Health
- 2,800
- Health, final form
- 3,276
- Speed
- 153
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,260
Attack · Fire Blast Fire Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Overheat Fire A sea of flames in a fan that leaves the ground burning (it can’t move meanwhile). Classic set: Dark Pulse / Dark Pulse.
Takes extra damage fromWater ×1.3Fighting ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Psychic ×0.5Bug ×0.98Ghost ×0.75Dark ×0.75Steel ×0.75Fairy ×0.98

Chikorita
GrassTankStarter
Evolves
Chikorita→
Bayleef→
Meganium
- Health
- 5,750
- Health, final form
- 7,188
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Bullet Seed Grass Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Chimchar
FireAssassinStarter
Evolves
Chimchar→
Monferno→
Infernape
- Health
- 3,800
- Health, final form
- 4,750
- Speed
- 195
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,470
Attack · Fire Punch Fire Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Heat Wave Fire A huge wave that goes over walls and sweeps rivals along. Classic set: Ember / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Flying ×1.3Psychic ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.56Rock ×0.98Dark ×0.75Steel ×0.75Fairy ×0.98
Typing shown is the final form (Fire / Fighting); it starts as Fire.

Chinchou
WaterElectricTankCommon
Evolves
Chinchou→
Lanturn
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 150
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,470
Attack · Thunder Punch Electric Very tough. Strikes in melee in an arc in front of it.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Volt Tackle.
Takes extra damage fromGrass ×1.3Ground ×1.3
Takes less fromFire ×0.75Water ×0.75Electric ×0.98Ice ×0.75Flying ×0.75Steel ×0.56

Chingling
PsychicSniperCommon
Evolves
Chingling→
Chimecho
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 146
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,200
Attack · Confusion Psychic Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Telekinesis Psychic Grabs the first rival it touches and pulls them in. Classic set: Psybeam / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Clamperl
WaterFighterRare
Evolves
Clamperl→
Huntail
Branches: Clamperl → Huntail · Clamperl → Gorebyss
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,260
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Clauncher
WaterSniperRare
Evolves
Clauncher→
Clawitzer
- Health
- 2,800
- Health, final form
- 3,360
- Speed
- 145
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,130
Attack · Water Shuriken Water Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Clefairy
FairyFighterRare
Evolves
Clefairy→
Clefable
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 970
Attack · Disarming Voice Fairy Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Dazzling Gleam Fairy A burst of attacks in every direction. Classic set: Fairy Wind / Wish.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Clobbopus
FightingFighterRare
Evolves
Clobbopus→
Grapploct
- Health
- 4,300
- Health, final form
- 5,160
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,610
Attack · Karate Chop Fighting Balanced. Strikes in melee in an arc in front of it.
Super · Bulk Up Fighting A shield that greatly reduces damage for it and nearby allies. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Cobalion
SteelFightingAssassinLegendary
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 920
Attack · Vacuum Wave Fighting Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Sacred Sword Steel Giant slashes that tear space in front of it. Classic set: Mirror Shot / Bulk Up.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.98Psychic ×0.98Bug ×0.56Rock ×0.56Dragon ×0.75Dark ×0.75Steel ×0.75Fairy ×0.98

Combee
BugFlyingFighterRare
Evolves
Combee→
Vespiquen
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 960
Attack · Razor Wind Flying Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Hurricane.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
- Health
- 2,750
- Health, final form
- 3,218
- Speed
- 153
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,100
Attack · Fairy Wind Fairy Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Dazzling Gleam Fairy A burst of attacks in every direction. Classic set: Draining Kiss / Wish.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Corphish
WaterFighterCommon
Evolves
Corphish→
Crawdaunt
- Health
- 3,450
- Health, final form
- 4,140
- Speed
- 151
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 1,260
Attack · Bubble Water Balanced. Releases a short fan of flames.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75Steel ×0.75
Typing shown is the final form (Water / Dark); it starts as Water.

Corsola
WaterRockSniperRare
Evolves
Corsola→
Cursola
- Health
- 2,750
- Health, final form
- 3,300
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 830
Attack · Stone Edge Rock Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Rock Slide.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75
Typing shown is the final form (Ghost); it starts as Water / Rock.

Cosmog
PsychicAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,938
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 920
Attack · Psycho Cut Psychic Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Meteor Assault Steel Flies up and crashes down like a comet on the chosen area; it can’t be hit meanwhile. Classic set: Confusion / Barrier.
Takes extra damage fromFire ×1.3Ground ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.5Flying ×0.75Psychic ×0.56Bug ×0.98Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Psychic / Steel); it starts as Psychic.

Cottonee
GrassFairyFighterRare
Evolves
Cottonee→
Whimsicott
- Health
- 3,550
- Health, final form
- 4,260
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,170
Attack · Fairy Wind Fairy Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Magical Leaf / Wish.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.5Flying ×1.3Steel ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.75Bug ×0.98Dragon ×0.5Dark ×0.75

Crabrawler
FightingFighterRare
Evolves
Crabrawler→
Crabominable
- Health
- 4,350
- Health, final form
- 5,220
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,480
Attack · Rolling Kick Fighting Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Counter Fighting A mirror that reflects rival shots for 3 s. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFire ×1.3Fighting ×1.3Flying ×1.3Psychic ×1.3Steel ×1.3Fairy ×1.3
Takes less fromIce ×0.75Bug ×0.75Rock ×0.98Dark ×0.75
Typing shown is the final form (Fighting / Ice); it starts as Fighting.

Cramorant
FlyingWaterFighterRare
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,040
Attack · Water Pulse Water Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Brave Bird Flying A dash that stuns. Classic set: Gust / Hydro Pump.
Takes extra damage fromElectric ×1.5Rock ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75Steel ×0.75
Evolves
Cranidos→
Rampardos
- Health
- 4,700
- Health, final form
- 5,640
- Speed
- 138
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 530
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Ancient Power Rock Orbs spin around it: they hit anyone nearby and block shots. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75

Cresselia
PsychicFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 970
Attack · Extrasensory Psychic Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Lunar Dance Psychic A pillar of light that heals and powers up its nearby team. Classic set: Confusion / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Croagunk
PoisonFightingFighterRare
Evolves
Croagunk→
Toxicroak
- Health
- 4,100
- Health, final form
- 4,920
- Speed
- 169
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,660
Attack · Karate Chop Fighting Balanced. Strikes in melee in an arc in front of it.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge Bomb / Close Combat.
Takes extra damage fromGround ×1.3Flying ×1.3Psychic ×1.5
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.56Rock ×0.75Dark ×0.75Fairy ×0.98
- Health
- 2,950
- Health, final form
- 3,452
- Speed
- 154
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,100
Attack · Ice Shard Ice Fragile, but hits very hard. Fires two parallel attacks.
Super · Hail Ice A rain of blows that falls on the chosen area. Classic set: Ice Beam / Blizzard.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75
Evolves
Cubchoo→
Beartic
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Powder Snow Ice Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Hail Ice A rain of blows that falls on the chosen area. Classic set: Ice Shard / Blizzard.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Cubone
GroundThrowerCommon
Evolves
Cubone→
Marowak
- Health
- 4,750
- Health, final form
- 5,700
- Speed
- 136
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 500
Attack · Mud Bomb Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que deja un charco que daña.
Super · Earthquake Ground A ground slam that pushes away and breaks walls. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75

Cutiefly
BugFairySniperCommon
Evolves
Cutiefly→
Ribombee
- Health
- 2,550
- Health, final form
- 3,060
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 383
- Damage per attack
- 910
Attack · Draining Kiss Fairy Fragile, but hits very hard. Its attacks home in on the nearest enemy.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Bug Bite / Wish.
Takes extra damage fromFire ×1.3Poison ×1.3Flying ×1.3Rock ×1.3Steel ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Cyclizar
DragonNormalAssassinRare
- Health
- 3,250
- Health, final form
- 3,802
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,140
Attack · Double Slap Normal Very fast and slippery. Fires two parallel attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Dragon Claw / Dragon Pulse.
Takes extra damage fromIce ×1.3Fighting ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Ghost ×0.5

Cyndaquil
FireSniperStarter
Evolves
Cyndaquil→
Quilava→
Typhlosion
- Health
- 2,800
- Health, final form
- 3,500
- Speed
- 153
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 800
Attack · Flame Burst Fire Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Will-O-Wisp Fire Drops an orb that shoots enemies on its own for 6 s. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Darkrai
DarkSniperLegendary
- Health
- 2,850
- Health, final form
- 3,335
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,130
Attack · Foul Play Dark Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Dark Void Dark A black hole that swallows rivals and puts them to sleep. Classic set: Dark Pulse / Dark Void.
Takes extra damage fromFighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.75Dark ×0.75

Darumaka
FireAssassinRare
Evolves
Darumaka→
Darmanitan
- Health
- 3,950
- Health, final form
- 4,740
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,340
Attack · Flame Wheel Fire Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Heat Wave Fire A huge wave that goes over walls and sweeps rivals along. Classic set: Ember / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Dedenne
ElectricFairySniperCommon
- Health
- 2,600
- Health, final form
- 3,042
- Speed
- 153
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 456
- Damage per attack
- 1,110
Attack · Dazzling Gleam Fairy Fragile, but hits very hard. Un disparo que rebota una vez en los muros.
Super · Volt Tackle Electric A dash that stuns. Classic set: Thunder Shock / Wish.
Takes extra damage fromPoison ×1.3Ground ×1.3
Takes less fromElectric ×0.75Fighting ×0.75Flying ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98

Deerling
NormalGrassAssassinRare
Evolves
Deerling→
Sawsbuck
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,340
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Fighting ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Ghost ×0.5

Deino
DarkDragonFighterEpic
Evolves
Deino→
Zweilous→
Hydreigon
- Health
- 4,500
- Health, final form
- 5,625
- Speed
- 172
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,550
Attack · Dragon Claw Dragon Balanced. Strikes in melee in an arc in front of it.
Super · Night Slash Dark A huge projectile that comes back, hitting both ways. Classic set: Feint Attack / Draco Meteor.
Takes extra damage fromIce ×1.3Fighting ×1.3Bug ×1.3Dragon ×1.3Fairy ×1.5
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75

Delibird
IceFlyingFighterCommon
- Health
- 3,150
- Health, final form
- 3,686
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 980
Attack · Aerial Ace Flying Balanced. Its attacks home in on the nearest enemy.
Super · Ice Ball Ice A shot that bounces off walls up to 4 times. Classic set: Ice Shard / Hurricane.
Takes extra damage fromFire ×1.3Electric ×1.3Rock ×1.5Steel ×1.3
Takes less fromGrass ×0.75Ice ×0.98Fighting ×0.98Ground ×0.5Bug ×0.75

Deoxys
PsychicAssassinLegendary
- Health
- 2,950
- Health, final form
- 3,452
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,240
Attack · Psycho Cut Psychic Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Psycho Boost Psychic A huge, slow orb that passes through everything and explodes at the end. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Dewpider
WaterBugTankCommon
Evolves
Dewpider→
Araquanid
- Health
- 5,750
- Health, final form
- 6,900
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 183
- Damage per attack
- 770
Attack · U-turn Bug Very tough. Throws an attack that comes back, hitting both ways.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Bubble / Spider Web.
Takes extra damage fromElectric ×1.3Flying ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Grass ×0.98Ice ×0.75Fighting ×0.75Ground ×0.75Steel ×0.75

Dhelmise
GhostGrassFighterRare
- Health
- 4,100
- Health, final form
- 4,797
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 950
Attack · Magical Leaf Grass Balanced. Throws an attack that comes back, hitting both ways.
Super · Ominous Wind Ghost A huge wave that goes over walls and sweeps rivals along. Classic set: Shadow Ball / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.98Ground ×0.75Bug ×0.98

Dialga
SteelDragonFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 980
Attack · Dragon Rage Dragon Balanced. Releases a short fan of flames.
Super · Roar of Time Dragon A huge beam that stops time: anyone it hits is frozen in place. Classic set: Bullet Punch / Flash Cannon.
Takes extra damage fromFighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.98Water ×0.75Grass ×0.56Electric ×0.75Ice ×0.98Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.98Steel ×0.75Fairy ×0.98

Diancie
RockFairyThrowerLegendary
- Health
- 5,350
- Health, final form
- 6,260
- Speed
- 137
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 650
Attack · Fairy Wind Fairy Sturdy and a bit slow. Throws its attacks over walls.
Super · Diamond Storm Rock A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Rock Throw / Dazzling Gleam.
Takes extra damage fromWater ×1.3Grass ×1.3Ground ×1.3Steel ×1.5
Takes less fromNormal ×0.75Fire ×0.75Fighting ×0.98Poison ×0.98Flying ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Diglett
GroundAssassinCommon
Evolves
Diglett→
Dugtrio
- Health
- 2,950
- Health, final form
- 3,540
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 980
Attack · Bone Club Ground Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Dig Ground Digs underground and bursts out in the chosen area. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75

Ditto
NormalFighterCommon
- Health
- 3,400
- Health, final form
- 3,978
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,150
Attack · Echoed Voice Normal Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Transform Normal A beam that, if it hits a rival, turns you into them for 8 s with their attacks. Classic set: Swift / Transform.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Doduo
NormalFlyingAssassinCommon
Evolves
Doduo→
Dodrio
- Health
- 3,150
- Health, final form
- 3,780
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,200
Attack · Quick Attack Normal Very fast and slippery. Fires a quick burst of three attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Peck / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,080
Attack · Scald Water Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Hydro Pump Water A huge shot that knocks back and breaks walls. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Dracovish
WaterDragonTankRare
- Health
- 5,750
- Health, final form
- 6,728
- Speed
- 146
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 237
- Damage per attack
- 1,050
Attack · Dragon Rage Dragon Very tough. Releases a short fan of flames.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Bubble / Dragon Pulse.
Takes extra damage fromDragon ×1.3Fairy ×1.3
Takes less fromFire ×0.56Water ×0.56Grass ×0.98Electric ×0.98Ice ×0.98Steel ×0.75

Dracozolt
ElectricDragonFighterRare
- Health
- 4,350
- Health, final form
- 5,090
- Speed
- 167
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,430
Attack · Twister Dragon Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Thunderbolt Electric Lightning that jumps from enemy to enemy and stuns them. Classic set: Spark / Draco Meteor.
Takes extra damage fromIce ×1.3Ground ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.56Flying ×0.75Steel ×0.75

Drampa
NormalDragonSniperRare
- Health
- 2,850
- Health, final form
- 3,335
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 800
Attack · Egg Bomb Normal Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Dragon Breath / Draco Meteor.
Takes extra damage fromIce ×1.3Fighting ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Ghost ×0.5
Evolves
Dratini→
Dragonair→
Dragonite
- Health
- 6,200
- Health, final form
- 7,750
- Speed
- 153
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,460
Attack · Twister Dragon Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Hyper Beam Normal A huge beam; afterwards it must recharge for a moment without moving. Classic set: Dragon Claw / Extreme Speed.
Takes extra damage fromIce ×1.5Rock ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75
Typing shown is the final form (Dragon / Flying); it starts as Dragon.

Dreepy
DragonGhostAssassinEpic
Evolves
Dreepy→
Drakloak→
Dragapult
- Health
- 3,500
- Health, final form
- 4,375
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,080
Attack · Shadow Ball Ghost Very fast and slippery. Fires two attacks in a row.
Super · Dragon Rush Dragon Leaps over everything and lands on the chosen area. Classic set: Dragon Claw / Nightmare.
Takes extra damage fromIce ×1.3Ghost ×1.3Dragon ×1.3Dark ×1.3Fairy ×1.3
Takes less fromNormal ×0.5Fire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.75Bug ×0.75

Drifloon
GhostFlyingTankRare
Evolves
Drifloon→
Drifblim
- Health
- 6,050
- Health, final form
- 7,260
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 950
Attack · Razor Wind Flying Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Nightmare Ghost A whirlpool that drags enemies to its center and damages them. Classic set: Shadow Ball / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Grass ×0.75Fighting ×0.5Poison ×0.75Ground ×0.5Bug ×0.56

Drilbur
GroundThrowerRare
Evolves
Drilbur→
Excadrill
- Health
- 4,950
- Health, final form
- 5,940
- Speed
- 145
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 500
Attack · Earth Power Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Earthquake Ground A ground slam that pushes away and breaks walls. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromFire ×1.3Water ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.98Electric ×0.5Ice ×0.98Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.56Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Ground / Steel); it starts as Ground.

Drowzee
PsychicFighterRare
Evolves
Drowzee→
Hypno
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,050
Attack · Extrasensory Psychic Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Mirror Coat Psychic A mirror that reflects rival shots for 3 s. Classic set: Confusion / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Druddigon
DragonFighterRare
- Health
- 4,350
- Health, final form
- 5,090
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,600
Attack · Dragon Claw Dragon Balanced. Strikes in melee in an arc in front of it.
Super · Dragon Pulse Dragon A very long beam that charges briefly and pierces everything. Classic set: Dragon Breath / Draco Meteor.
Takes extra damage fromIce ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75

Ducklett
WaterFlyingAssassinRare
Evolves
Ducklett→
Swanna
- Health
- 3,250
- Health, final form
- 3,900
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,120
Attack · Gust Flying Very fast and slippery. Fires two attacks in a row.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Water Gun / Brave Bird.
Takes extra damage fromElectric ×1.5Rock ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75Steel ×0.75
Evolves
Dunsparce→
Dudunsparce
- Health
- 6,400
- Health, final form
- 7,680
- Speed
- 148
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,370
Attack · Rapid Spin Normal Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Duraludon
SteelDragonFighterEpic
Evolves
Duraludon→
Archaludon
- Health
- 4,000
- Health, final form
- 4,800
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,160
Attack · Dragon Darts Dragon Balanced. Fires two parallel attacks.
Super · Flash Cannon Steel A huge shot that knocks back and breaks walls. Classic set: Bullet Punch / Draco Meteor.
Takes extra damage fromFighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.98Water ×0.75Grass ×0.56Electric ×0.75Ice ×0.98Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.98Steel ×0.75Fairy ×0.98

Durant
BugSteelAssassinRare
- Health
- 3,250
- Health, final form
- 3,802
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 1,030
Attack · Mirror Shot Steel Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Pin Missile / Iron Defense.
Takes extra damage fromFire ×1.5
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.75Fighting ×0.98Poison ×0.5Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.75Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Evolves
Duskull→
Dusclops→
Dusknoir
- Health
- 6,100
- Health, final form
- 7,625
- Speed
- 146
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,570
Attack · Shadow Claw Ghost Very tough. Strikes in melee in an arc in front of it.
Super · Lick Ghost Grabs the first rival it touches and pulls them in. Classic set: Shadow Ball / Nightmare.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75
Evolves
Eevee→
Vaporeon
Branches: Eevee → Vaporeon · Eevee → Jolteon · Eevee → Flareon · Eevee → Espeon · Eevee → Umbreon · Eevee → Leafeon · Eevee → Glaceon · Eevee → Sylveon
- Health
- 6,150
- Health, final form
- 7,380
- Speed
- 144
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 960
Attack · Echoed Voice Normal Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Swift Normal Seven stars that never miss: they chase rivals. Classic set: Swift / Last Resort.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75
Typing shown is the final form (Water); it starts as Normal.
- Health
- 4,200
- Health, final form
- 4,914
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,080
Attack · Powder Snow Ice Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Icy Wind Ice An icy wave that goes over walls and freezes for a moment. Classic set: Ice Shard / Blizzard.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Ekans
PoisonFighterCommon
Evolves
Ekans→
Arbok
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,260
Attack · Acid Poison Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge Bomb / Toxic.
Takes extra damage fromGround ×1.3Psychic ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.75

Electabuzz
ElectricAssassinEpic
Evolves
Electabuzz→
Electivire
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,480
Attack · Thunder Punch Electric Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Thunder Electric Bolts that fall from the sky on the chosen area and stun. Classic set: Spark / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Electrike
ElectricSniperRare
Evolves
Electrike→
Manectric
- Health
- 2,600
- Health, final form
- 3,120
- Speed
- 154
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 383
- Damage per attack
- 1,060
Attack · Charge Beam Electric Fragile, but hits very hard. Un láser instantáneo y estrecho: golpea a todo lo que haya en la línea.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Thunder Shock / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75
Evolves
Elgyem→
Beheeyem
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,190
Attack · Confusion Psychic Fragile, but hits very hard. A powerful long-range shot.
Super · Telekinesis Psychic Grabs the first rival it touches and pulls them in. Classic set: Psybeam / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Emolga
ElectricFlyingAssassinCommon
- Health
- 3,050
- Health, final form
- 3,569
- Speed
- 182
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,180
Attack · Peck Flying Very fast and slippery. Fires two parallel attacks.
Super · Volt Tackle Electric A dash that stuns. Classic set: Spark / Brave Bird.
Takes extra damage fromIce ×1.3Rock ×1.3
Takes less fromGrass ×0.75Electric ×0.98Fighting ×0.75Ground ×0.65Flying ×0.75Bug ×0.75Steel ×0.75

Enamorus
FairyFlyingSniperLegendary
- Health
- 2,750
- Health, final form
- 3,218
- Speed
- 155
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,170
Attack · Air Slash Flying Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Springtide Storm Fairy A hole that swallows rivals and then explodes. Classic set: Draining Kiss / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Poison ×1.3Rock ×1.3Steel ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.5Bug ×0.56Dragon ×0.5Dark ×0.75

Entei
FireAssassinLegendary
- Health
- 4,350
- Health, final form
- 5,090
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,300
Attack · Fire Punch Fire Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Eruption Fire A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Ember / Eruption.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Espurr
PsychicSniperCommon
Evolves
Espurr→
Meowstic
- Health
- 2,750
- Health, final form
- 3,300
- Speed
- 154
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,210
Attack · Confusion Psychic Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Telekinesis Psychic Grabs the first rival it touches and pulls them in. Classic set: Psybeam / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Eternatus
PoisonDragonFighterLegendary
- Health
- 4,850
- Health, final form
- 5,675
- Speed
- 175
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,440
Attack · Dragon Claw Dragon Balanced. Strikes in melee in an arc in front of it.
Super · Dynamax Cannon Dragon Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Sludge Bomb / Sludge Bomb.
Takes extra damage fromIce ×1.3Ground ×1.3Psychic ×1.3Dragon ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.98

Exeggcute
GrassPsychicFighterRare
Evolves
Exeggcute→
Exeggutor
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 151
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,130
Attack · Extrasensory Psychic Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Magical Leaf / Psychic.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Ghost ×1.3Dark ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.75Psychic ×0.75
Evolves
Feebas→
Milotic
- Health
- 6,000
- Health, final form
- 7,200
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 960
Attack · Water Pulse Water Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Fennekin
FireSniperStarter
Evolves
Fennekin→
Braixen→
Delphox
- Health
- 2,850
- Health, final form
- 3,563
- Speed
- 154
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 800
Attack · Flame Burst Fire Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Fire Spin Fire Orbs spin around it: they hit anyone nearby and block shots. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Bug ×0.98Steel ×0.75Fairy ×0.75
Typing shown is the final form (Fire / Psychic); it starts as Fire.

Ferroseed
GrassSteelTankRare
Evolves
Ferroseed→
Ferrothorn
- Health
- 6,350
- Health, final form
- 7,620
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,490
Attack · Iron Tail Steel Very tough. Strikes in melee in an arc in front of it.
Super · Solar Beam Grass Charges a little longer than other beams, but hits harder. Classic set: Razor Leaf / Iron Defense.
Takes extra damage fromFire ×1.5Fighting ×1.3
Takes less fromNormal ×0.75Water ×0.75Grass ×0.56Electric ×0.75Ice ×0.98Poison ×0.65Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.98Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Fezandipiti
PoisonFairyAssassinLegendary
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 870
Attack · Dazzling Gleam Fairy Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Dazzling Gleam Fairy Huge waves burst out from it and push everyone back. Classic set: Sludge / Toxic.
Takes extra damage fromGround ×1.3Psychic ×1.3Steel ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Poison ×0.98Bug ×0.56Dragon ×0.5Dark ×0.75Fairy ×0.75

Fidough
FairyAssassinRare
Evolves
Fidough→
Dachsbun
- Health
- 3,450
- Health, final form
- 4,140
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 940
Attack · Dazzling Gleam Fairy Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Wish Fairy Instantly heals its nearby team and removes stuns. Classic set: Fairy Wind / Dazzling Gleam.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Finizen
WaterAssassinCommon
Evolves
Finizen→
Palafin
- Health
- 3,550
- Health, final form
- 4,260
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 950
Attack · Water Shuriken Water Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Hydro Pump Water A huge shot that knocks back and breaks walls. Classic set: Water Gun / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Finneon
WaterFighterCommon
Evolves
Finneon→
Lumineon
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 164
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75
Evolves
Flabébé→
Floette→
Florges
- Health
- 5,900
- Health, final form
- 7,375
- Speed
- 146
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,000
Attack · Disarming Voice Fairy Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Moonblast Fairy Orbs spin around it: they hit anyone nearby and block shots. Classic set: Fairy Wind / Dazzling Gleam.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Fletchling
NormalFlyingAssassinRare
Evolves
Fletchling→
Fletchinder→
Talonflame
- Health
- 3,850
- Health, final form
- 4,813
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,310
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Peck / Brave Bird.
Takes extra damage fromWater ×1.3Electric ×1.3Rock ×1.5
Takes less fromFire ×0.75Grass ×0.56Ice ×0.98Fighting ×0.75Ground ×0.65Bug ×0.56Steel ×0.75Fairy ×0.75
Typing shown is the final form (Fire / Flying); it starts as Normal / Flying.

Flutter Mane
GhostFairySniperEpic
- Health
- 2,750
- Health, final form
- 3,218
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 383
- Damage per attack
- 880
Attack · Draining Kiss Fairy Fragile, but hits very hard. Its attacks home in on the nearest enemy.
Super · Ominous Wind Ghost A huge wave that goes over walls and sweeps rivals along. Classic set: Shadow Ball / Wish.
Takes extra damage fromGhost ×1.3Steel ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.98Bug ×0.56Dragon ×0.5Dark ×0.98

Fomantis
GrassFighterRare
Evolves
Fomantis→
Lurantis
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Bullet Seed Grass Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Frigibax
DragonIceFighterEpic
Evolves
Frigibax→
Arctibax→
Baxcalibur
- Health
- 4,200
- Health, final form
- 5,250
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 930
Attack · Aurora Beam Ice Balanced. Un láser instantáneo y estrecho: golpea a todo lo que haya en la línea.
Super · Draco Meteor Dragon Five draconic meteors that pierce everything. Classic set: Dragon Breath / Blizzard.
Takes extra damage fromFighting ×1.3Rock ×1.3Dragon ×1.3Steel ×1.3Fairy ×1.3
Takes less fromFire ×0.98Water ×0.75Grass ×0.75Electric ×0.75Ice ×0.98

Froakie
WaterFighterStarter
Evolves
Froakie→
Frogadier→
Greninja
- Health
- 3,800
- Health, final form
- 4,750
- Speed
- 169
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,090
Attack · Water Pulse Water Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Water Shuriken Water Water shuriken that bounce off walls: more and bigger at each stage. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75Steel ×0.75
Typing shown is the final form (Water / Dark); it starts as Water.
Evolves
Fuecoco→
Crocalor→
Skeledirge
- Health
- 6,250
- Health, final form
- 7,813
- Speed
- 150
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,540
Attack · Fire Punch Fire Very tough. Strikes in melee in an arc in front of it.
Super · Fire Spin Fire Orbs spin around it: they hit anyone nearby and block shots. Classic set: Flamethrower / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fire ×0.75Grass ×0.75Ice ×0.75Fighting ×0.5Poison ×0.75Bug ×0.56Steel ×0.75Fairy ×0.75
Typing shown is the final form (Fire / Ghost); it starts as Fire.

Furfrou
NormalAssassinRare
- Health
- 3,400
- Health, final form
- 3,978
- Speed
- 182
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,060
Attack · Double Slap Normal Very fast and slippery. Fires two parallel attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Gastly
GhostPoisonSniperRare
Evolves
Gastly→
Haunter→
Gengar
- Health
- 2,600
- Health, final form
- 3,250
- Speed
- 168
- Reload
- 1.2 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,380
Attack · Sludge Bomb Poison Piercing shadow balls.
Super · Shadow Ball Ghost A shadow ball that bursts into six smaller homing ones. Classic set: Shadow Ball / Toxic.
Takes extra damage fromGround ×1.3Psychic ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Grass ×0.75Fighting ×0.5Poison ×0.56Bug ×0.56Fairy ×0.75

Genesect
BugSteelAssassinLegendary
- Health
- 3,550
- Health, final form
- 4,154
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,080
Attack · Mirror Shot Steel Very fast and slippery. Fires two attacks in a row.
Super · Techno Blast Normal Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Pin Missile / Iron Defense.
Takes extra damage fromFire ×1.5
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.75Fighting ×0.98Poison ×0.5Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.75Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75

Geodude
RockGroundThrowerRare
Evolves
Geodude→
Graveler→
Golem
- Health
- 4,300
- Health, final form
- 5,375
- Speed
- 138
- Reload
- 2.1 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 490
Attack · Mud Bomb Ground Throws rocks over walls.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Magnitude.
Takes extra damage fromWater ×1.5Grass ×1.5Ice ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Electric ×0.5Poison ×0.56Flying ×0.75Rock ×0.75

Gible
DragonGroundAssassinEpic
Evolves
Gible→
Gabite→
Garchomp
- Health
- 3,850
- Health, final form
- 4,813
- Speed
- 182
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 770
Attack · Bone Club Ground Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Dragon Claw Dragon Three giant dragon claw swipes in a row. Classic set: Dragon Claw / Earthquake.
Takes extra damage fromIce ×1.5Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.98Grass ×0.98Electric ×0.5Poison ×0.75Rock ×0.75

Girafarig
NormalPsychicTankRare
Evolves
Girafarig→
Farigiraf
- Health
- 5,900
- Health, final form
- 7,080
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,000
Attack · Echoed Voice Normal Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Dark ×1.3
Takes less fromFighting ×0.98Psychic ×0.75Ghost ×0.65

Giratina
GhostDragonFighterLegendary
- Health
- 4,850
- Health, final form
- 5,675
- Speed
- 170
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,290
Attack · Twister Dragon Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Shadow Force Ghost Vanishes and reappears next to a rival for a surprise hit. Classic set: Shadow Ball / Dragon Claw.
Takes extra damage fromIce ×1.3Ghost ×1.3Dragon ×1.3Dark ×1.3Fairy ×1.3
Takes less fromNormal ×0.5Fire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.75Bug ×0.75

Glameow
NormalAssassinCommon
Evolves
Glameow→
Purugly
- Health
- 3,650
- Health, final form
- 4,380
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,370
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Glastrier
IceTankLegendary
- Health
- 6,550
- Health, final form
- 7,663
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,500
Attack · Ice Fang Ice Very tough. Strikes in melee in an arc in front of it.
Super · Glacial Lance Ice A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Ice Beam / Hail.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Gligar
GroundFlyingAssassinRare
Evolves
Gligar→
Gliscor
- Health
- 3,650
- Health, final form
- 4,380
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 960
Attack · Air Slash Flying Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Dig Ground Digs underground and bursts out in the chosen area. Classic set: Mud Shot / Brave Bird.
Takes extra damage fromWater ×1.3Ice ×1.5
Takes less fromGrass ×0.98Electric ×0.65Fighting ×0.75Poison ×0.75Ground ×0.5Bug ×0.75Rock ×0.98

Glimmet
RockPoisonThrowerRare
Evolves
Glimmet→
Glimmora
- Health
- 4,900
- Health, final form
- 5,880
- Speed
- 144
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 730
Attack · Sludge Poison Sturdy and a bit slow. Throws its attacks over walls.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Toxic Spikes.
Takes extra damage fromWater ×1.3Ground ×1.5Psychic ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Grass ×0.98Fighting ×0.98Poison ×0.56Flying ×0.75Bug ×0.75Fairy ×0.75

Goldeen
WaterFighterCommon
Evolves
Goldeen→
Seaking
- Health
- 4,150
- Health, final form
- 4,980
- Speed
- 166
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,610
Attack · Aqua Tail Water Balanced. Strikes in melee in an arc in front of it.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Golett
GroundGhostThrowerRare
Evolves
Golett→
Golurk
- Health
- 4,900
- Health, final form
- 5,880
- Speed
- 138
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 730
Attack · Shadow Ball Ghost Sturdy and a bit slow. Throws its attacks over walls.
Super · Bonemerang Ground A huge projectile that comes back, hitting both ways. Classic set: Mud Shot / Nightmare.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Electric ×0.5Fighting ×0.5Poison ×0.56Bug ×0.75Rock ×0.75
Evolves
Goomy→
Sliggoo→
Goodra
- Health
- 6,050
- Health, final form
- 7,563
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 237
- Damage per attack
- 1,050
Attack · Dragon Rage Dragon Very tough. Releases a short fan of flames.
Super · Dragon Rush Dragon Leaps over everything and lands on the chosen area. Classic set: Dragon Claw / Dragon Pulse.
Takes extra damage fromIce ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75

Gossifleur
GrassSniperCommon
Evolves
Gossifleur→
Eldegoss
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 145
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 750
Attack · Seed Bomb Grass Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Razor Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Gothita
PsychicSniperRare
Evolves
Gothita→
Gothorita→
Gothitelle
- Health
- 2,950
- Health, final form
- 3,688
- Speed
- 146
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,160
Attack · Confusion Psychic Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Barrier Psychic A shield that greatly reduces damage for it and nearby allies. Classic set: Psybeam / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Great Tusk
GroundFightingThrowerEpic
- Health
- 5,450
- Health, final form
- 6,377
- Speed
- 145
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 660
Attack · Aura Sphere Fighting Sturdy and a bit slow. Throws its attacks over walls.
Super · Earthquake Ground A ground slam that pushes away and breaks walls. Classic set: Mud Shot / Bulk Up.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Flying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromElectric ×0.5Poison ×0.75Bug ×0.75Rock ×0.56Dark ×0.75

Greavard
GhostFighterRare
Evolves
Greavard→
Houndstone
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,230
Attack · Shadow Ball Ghost Balanced. Throws a big, slow orb that pierces enemies.
Super · Nightmare Ghost A whirlpool that drags enemies to its center and damages them. Classic set: Shadow Ball / Vanish.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75
Evolves
Grimer→
Muk
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,530
Attack · Poison Jab Poison Very tough. Strikes in melee in an arc in front of it.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge / Toxic Spikes.
Takes extra damage fromGround ×1.3Psychic ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.75

Grookey
GrassFighterStarter
Evolves
Grookey→
Thwackey→
Rillaboom
- Health
- 4,250
- Health, final form
- 5,313
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Bullet Seed Grass Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Groudon
GroundFighterLegendary
- Health
- 4,600
- Health, final form
- 5,382
- Speed
- 164
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 930
Attack · Bulldoze Ground Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Precipice Blades Ground A row of giant spikes bursts from the ground ahead, stuns and breaks walls. Classic set: Bone Club / Precipice Blades.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75

Growlithe
FireAssassinEpic
Evolves
Growlithe→
Arcanine
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,280
Attack · Flame Wheel Fire Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Flamethrower Fire A jet of fire that sweeps side to side and leaves the ground burning. Classic set: Ember / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75
Evolves
Grubbin→
Charjabug→
Vikavolt
- Health
- 2,850
- Health, final form
- 3,563
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,180
Attack · Twineedle Bug Fragile, but hits very hard. Fires two parallel attacks.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Bug Buzz.
Takes extra damage fromFire ×1.3Rock ×1.3
Takes less fromGrass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.98Flying ×0.98Steel ×0.75
Typing shown is the final form (Bug / Electric); it starts as Bug.
Evolves
Gulpin→
Swalot
- Health
- 5,800
- Health, final form
- 6,960
- Speed
- 142
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Acid Poison Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge / Toxic Spikes.
Takes extra damage fromGround ×1.3Psychic ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.75

Guzzlord
DarkDragonTankEpic
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 237
- Damage per attack
- 1,050
Attack · Dragon Rage Dragon Very tough. Releases a short fan of flames.
Super · Night Slash Dark A huge projectile that comes back, hitting both ways. Classic set: Dark Pulse / Dragon Pulse.
Takes extra damage fromIce ×1.3Fighting ×1.3Bug ×1.3Dragon ×1.3Fairy ×1.5
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75

Hatenna
PsychicSniperRare
Evolves
Hatenna→
Hattrem→
Hatterene
- Health
- 2,800
- Health, final form
- 3,500
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,200
Attack · Confusion Psychic Fragile, but hits very hard. A powerful long-range shot.
Super · Barrier Psychic A shield that greatly reduces damage for it and nearby allies. Classic set: Psybeam / Psychic.
Takes extra damage fromPoison ×1.3Ghost ×1.3Steel ×1.3
Takes less fromFighting ×0.56Psychic ×0.75Bug ×0.98Dragon ×0.5Dark ×0.98
Typing shown is the final form (Psychic / Fairy); it starts as Psychic.

Hawlucha
FightingFlyingAssassinRare
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,440
Attack · Wing Attack Flying Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Counter Fighting A mirror that reflects rival shots for 3 s. Classic set: Focus Punch / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Flying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.5Bug ×0.56Rock ×0.98Dark ×0.75
- Health
- 3,650
- Health, final form
- 4,271
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,310
Attack · Fire Blast Fire Balanced. Throws a big, slow orb that pierces enemies.
Super · Fire Spin Fire Orbs spin around it: they hit anyone nearby and block shots. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Heatran
FireSteelTankLegendary
- Health
- 6,350
- Health, final form
- 7,430
- Speed
- 152
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,550
Attack · Iron Tail Steel Very tough. Strikes in melee in an arc in front of it.
Super · Magma Storm Fire A magma vortex that traps rivals and then explodes. Classic set: Flamethrower / Iron Defense.
Takes extra damage fromWater ×1.3Fighting ×1.3Ground ×1.5
Takes less fromNormal ×0.75Fire ×0.98Grass ×0.56Ice ×0.56Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.98Dragon ×0.75Steel ×0.56Fairy ×0.56

Helioptile
ElectricNormalSniperRare
Evolves
Helioptile→
Heliolisk
- Health
- 2,650
- Health, final form
- 3,180
- Speed
- 155
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 850
Attack · Egg Bomb Normal Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Thunder Shock / Thunderbolt.
Takes extra damage fromFighting ×1.3Ground ×1.3
Takes less fromElectric ×0.75Flying ×0.75Ghost ×0.5Steel ×0.75

Heracross
BugFightingFighterRare
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,230
Attack · Mach Punch Fighting Balanced. Fires a quick burst of three attacks.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Twineedle / Close Combat.
Takes extra damage fromFire ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75Bug ×0.75Rock ×0.98Dark ×0.75

Hippopotas
GroundThrowerRare
Evolves
Hippopotas→
Hippowdon
- Health
- 5,400
- Health, final form
- 6,480
- Speed
- 136
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 460
Attack · Earth Power Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Sand Tomb Ground A slow whirlwind that traps rivals and drags them along. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75

Ho-Oh
FireFlyingFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 790
Attack · Aerial Ace Flying Balanced. Its attacks home in on the nearest enemy.
Super · Sacred Fire Fire A sea of flames in a fan that leaves the ground burning (it can’t move meanwhile). Classic set: Ember / Brave Bird.
Takes extra damage fromWater ×1.3Electric ×1.3Rock ×1.5
Takes less fromFire ×0.75Grass ×0.56Ice ×0.98Fighting ×0.75Ground ×0.65Bug ×0.56Steel ×0.75Fairy ×0.75

Honedge
SteelGhostTankRare
Evolves
Honedge→
Doublade→
Aegislash
- Health
- 6,050
- Health, final form
- 7,563
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,050
Attack · Shadow Ball Ghost Very tough. Fires a short-range fan of shots.
Super · Gyro Ball Steel A shot that bounces off walls up to 4 times. Classic set: Mirror Shot / Nightmare.
Takes extra damage fromFire ×1.3Ground ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Grass ×0.75Ice ×0.75Fighting ×0.65Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Hoopa
PsychicGhostFighterLegendary
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,130
Attack · Hex Ghost Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Hyperspace Hole Psychic Vanishes and reappears next to a rival for a surprise hit. Classic set: Confusion / Vanish.
Takes extra damage fromGhost ×1.5Dark ×1.5
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Psychic ×0.75Bug ×0.98

Hoothoot
NormalFlyingSniperCommon
Evolves
Hoothoot→
Noctowl
- Health
- 2,950
- Health, final form
- 3,540
- Speed
- 147
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,100
Attack · Double Slap Normal Fragile, but hits very hard. Fires two parallel attacks.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Gust / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5

Hoppip
GrassFlyingAssassinCommon
Evolves
Hoppip→
Skiploom→
Jumpluff
- Health
- 3,450
- Health, final form
- 4,313
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 960
Attack · Air Slash Flying Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Leech Seed Grass An area that damages enemies and heals your team. Classic set: Razor Leaf / Brave Bird.
Takes extra damage fromFire ×1.3Ice ×1.5Poison ×1.3Flying ×1.3Rock ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.98
Evolves
Horsea→
Seadra→
Kingdra
- Health
- 4,150
- Health, final form
- 5,188
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromDragon ×1.3Fairy ×1.3
Takes less fromFire ×0.56Water ×0.56Grass ×0.98Electric ×0.98Ice ×0.98Steel ×0.75
Typing shown is the final form (Water / Dragon); it starts as Water.

Houndour
DarkFireSniperRare
Evolves
Houndour→
Houndoom
- Health
- 2,650
- Health, final form
- 3,180
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,300
Attack · Fire Blast Fire Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Sucker Punch Dark A dash that stuns. Classic set: Dark Pulse / Flamethrower.
Takes extra damage fromWater ×1.3Fighting ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Psychic ×0.5Bug ×0.98Ghost ×0.75Dark ×0.75Steel ×0.75Fairy ×0.98
- Health
- 2,700
- Health, final form
- 3,159
- Speed
- 150
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,160
Attack · Twineedle Bug Fragile, but hits very hard. Fires two parallel attacks.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75

Impidimp
DarkFairyFighterRare
Evolves
Impidimp→
Morgrem→
Grimmsnarl
- Health
- 3,800
- Health, final form
- 4,750
- Speed
- 152
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,160
Attack · Fairy Wind Fairy Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Night Slash Dark A huge projectile that comes back, hitting both ways. Classic set: Feint Attack / Wish.
Takes extra damage fromPoison ×1.3Steel ×1.3Fairy ×1.3
Takes less fromFighting ×0.98Psychic ×0.5Bug ×0.98Ghost ×0.75Dragon ×0.5Dark ×0.56

Indeedee
PsychicNormalSniperRare
- Health
- 2,650
- Health, final form
- 3,101
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 850
Attack · Egg Bomb Normal Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Psybeam / Psychic.
Takes extra damage fromBug ×1.3Dark ×1.3
Takes less fromFighting ×0.98Psychic ×0.75Ghost ×0.65

Inkay
DarkPsychicFighterRare
Evolves
Inkay→
Malamar
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,170
Attack · Confusion Psychic Balanced. Fires three shots at medium range.
Super · Sucker Punch Dark A dash that stuns. Classic set: Feint Attack / Psychic.
Takes extra damage fromBug ×1.5Fairy ×1.3
Takes less fromFighting ×0.98Psychic ×0.5Ghost ×0.98Dark ×0.98

Iron Bundle
IceWaterSniperEpic
- Health
- 2,700
- Health, final form
- 3,159
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,250
Attack · Water Gun Water Fragile, but hits very hard. A powerful long-range shot.
Super · Icy Wind Ice An icy wave that goes over walls and freezes for a moment. Classic set: Ice Beam / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Ice ×0.56Steel ×0.98

Iron Hands
FightingElectricTankEpic
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Thunder Shock Electric Very tough. Fires a short-range fan of shots.
Super · Bulk Up Fighting A shield that greatly reduces damage for it and nearby allies. Classic set: Karate Chop / Volt Tackle.
Takes extra damage fromGround ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromElectric ×0.75Flying ×0.98Bug ×0.75Rock ×0.75Dark ×0.75Steel ×0.75

Iron Leaves
GrassPsychicAssassinEpic
- Health
- 3,750
- Health, final form
- 4,388
- Speed
- 182
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,020
Attack · Confusion Psychic Very fast and slippery. Fires two attacks in a row.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Razor Leaf / Barrier.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Ghost ×1.3Dark ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.75Psychic ×0.75

Iron Moth
FirePoisonSniperEpic
- Health
- 2,850
- Health, final form
- 3,335
- Speed
- 155
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,170
Attack · Sludge Poison Fragile, but hits very hard. A powerful long-range shot.
Super · Fire Spin Fire Orbs spin around it: they hit anyone nearby and block shots. Classic set: Ember / Toxic.
Takes extra damage fromWater ×1.3Ground ×1.5Psychic ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.56Ice ×0.75Fighting ×0.75Poison ×0.75Bug ×0.56Steel ×0.75Fairy ×0.56

Iron Thorns
RockElectricThrowerEpic
- Health
- 5,300
- Health, final form
- 6,201
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 680
Attack · Thunder Shock Electric Sturdy and a bit slow. Throws its attacks over walls.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Volt Tackle.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.5
Takes less fromNormal ×0.75Fire ×0.75Electric ×0.75Poison ×0.75Flying ×0.56Steel ×0.98

Iron Valiant
FairyFightingAssassinEpic
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,380
Attack · Rolling Kick Fighting Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Dazzling Gleam Fairy A burst of attacks in every direction. Classic set: Fairy Wind / Bulk Up.
Takes extra damage fromPoison ×1.3Flying ×1.3Psychic ×1.3Steel ×1.3Fairy ×1.3
Takes less fromFighting ×0.75Bug ×0.56Rock ×0.75Dragon ×0.5Dark ×0.56

Jangmo-o
DragonFighterEpic
Evolves
Jangmo-o→
Hakamo-o→
Kommo-o
- Health
- 4,650
- Health, final form
- 5,813
- Speed
- 169
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,370
Attack · Twister Dragon Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Dragon Pulse Dragon A very long beam that charges briefly and pierces everything. Classic set: Dragon Breath / Draco Meteor.
Takes extra damage fromIce ×1.3Flying ×1.3Psychic ×1.3Dragon ×1.3Fairy ×1.5
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Bug ×0.75Rock ×0.75Dark ×0.75
Typing shown is the final form (Dragon / Fighting); it starts as Dragon.

Jigglypuff
NormalFairyTankCommon
Evolves
Jigglypuff→
Wigglytuff
- Health
- 5,850
- Health, final form
- 7,020
- Speed
- 140
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 183
- Damage per attack
- 780
Attack · Egg Bomb Normal Very tough. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Sing Normal It sings and puts nearby rivals to sleep. Classic set: Fairy Wind / Dazzling Gleam.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.98Bug ×0.75Ghost ×0.5Dragon ×0.5Dark ×0.75

Jirachi
SteelPsychicAssassinLegendary
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Confusion Psychic Very fast and slippery. Fires two attacks in a row.
Super · Doom Desire Steel A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Mirror Shot / Barrier.
Takes extra damage fromFire ×1.3Ground ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.5Flying ×0.75Psychic ×0.56Bug ×0.98Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Joltik
BugElectricSniperRare
Evolves
Joltik→
Galvantula
- Health
- 2,600
- Health, final form
- 3,120
- Speed
- 155
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,190
Attack · Discharge Electric Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Bug Bite / Thunderbolt.
Takes extra damage fromFire ×1.3Rock ×1.3
Takes less fromGrass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.98Flying ×0.98Steel ×0.75

Kabuto
RockWaterThrowerRare
Evolves
Kabuto→
Kabutops
- Health
- 4,650
- Health, final form
- 5,580
- Speed
- 143
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 760
Attack · Water Gun Water Sturdy and a bit slow. Throws its attacks over walls.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Whirlpool.
Takes extra damage fromGrass ×1.5Electric ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.56Water ×0.98Ice ×0.75Poison ×0.75Flying ×0.75Steel ×0.98

Kangaskhan
NormalFighterRare
- Health
- 4,000
- Health, final form
- 4,680
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,110
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Karrablast
BugFighterRare
Evolves
Karrablast→
Escavalier
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Pin Missile Bug Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.5
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.75Fighting ×0.98Poison ×0.5Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.75Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Bug / Steel); it starts as Bug.

Kartana
GrassSteelAssassinEpic
- Health
- 3,300
- Health, final form
- 3,861
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 1,040
Attack · Mirror Shot Steel Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Iron Defense.
Takes extra damage fromFire ×1.5Fighting ×1.3
Takes less fromNormal ×0.75Water ×0.75Grass ×0.56Electric ×0.75Ice ×0.98Poison ×0.65Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.98Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Kecleon
NormalFighterCommon
- Health
- 4,000
- Health, final form
- 4,680
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 820
Attack · Egg Bomb Normal Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Keldeo
WaterFightingFighterLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,170
Attack · Mach Punch Fighting Balanced. Fires a quick burst of three attacks.
Super · Secret Sword Water Giant slashes that tear space in front of it. Classic set: Water Gun / Close Combat.
Takes extra damage fromGrass ×1.3Electric ×1.3Flying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Bug ×0.75Rock ×0.75Dark ×0.75Steel ×0.75

Klefki
SteelFairyFighterCommon
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,030
Attack · Disarming Voice Fairy Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Flash Cannon Steel A huge shot that knocks back and breaks walls. Classic set: Bullet Punch / Wish.
Takes extra damage fromFire ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98Fairy ×0.75
Evolves
Klink→
Klang→
Klinklang
- Health
- 3,750
- Health, final form
- 4,688
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Mirror Shot Steel Balanced. Fires three shots at medium range.
Super · King’s Shield Steel A mirror that reflects rival shots for 3 s. Classic set: Bullet Punch / Flash Cannon.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Koffing
PoisonFighterRare
Evolves
Koffing→
Weezing
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Acid Poison Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge Bomb / Toxic.
Takes extra damage fromGround ×1.3Psychic ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.75
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 159
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 870
Attack · Egg Bomb Normal Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Koraidon
FightingDragonAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Dragon Darts Dragon Very fast and slippery. Fires two parallel attacks.
Super · Collision Course Fighting Vanishes and reappears next to a rival for a surprise hit. Classic set: Focus Punch / Dragon Pulse.
Takes extra damage fromIce ×1.3Flying ×1.3Psychic ×1.3Dragon ×1.3Fairy ×1.5
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Bug ×0.75Rock ×0.75Dark ×0.75
Evolves
Krabby→
Kingler
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,120
Attack · Water Pulse Water Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Kricketot
BugFighterCommon
Evolves
Kricketot→
Kricketune
- Health
- 3,700
- Health, final form
- 4,440
- Speed
- 159
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,260
Attack · Pin Missile Bug Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · String Shot Bug Grabs the first rival it touches and pulls them in. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75

Kubfu
FightingAssassinLegendary
Evolves
Kubfu→
Urshifu
- Health
- 3,700
- Health, final form
- 4,440
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 990
Attack · Vacuum Wave Fighting Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Surging Strikes Fighting Giant slashes that tear space in front of it. Classic set: Focus Punch / Bulk Up.
Takes extra damage fromFighting ×1.3Flying ×1.3Fairy ×1.5
Takes less fromPsychic ×0.65Bug ×0.98Rock ×0.75Ghost ×0.75Dark ×0.56
Typing shown is the final form (Fighting / Dark); it starts as Fighting.

Kyogre
WaterFighterLegendary
- Health
- 4,850
- Health, final form
- 5,675
- Speed
- 170
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,440
Attack · Aqua Tail Water Balanced. Strikes in melee in an arc in front of it.
Super · Origin Pulse Water Huge waves burst out from it and push everyone back. Classic set: Water Gun / Origin Pulse.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Kyurem
DragonIceAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Ice Shard Ice Very fast and slippery. Fires two parallel attacks.
Super · Glaciate Ice Freezes the ground around it and traps rivals in ice. Classic set: Dragon Claw / Dragon Pulse.
Takes extra damage fromFighting ×1.3Rock ×1.3Dragon ×1.3Steel ×1.3Fairy ×1.3
Takes less fromFire ×0.98Water ×0.75Grass ×0.75Electric ×0.75Ice ×0.98

Landorus
GroundFlyingAssassinLegendary
- Health
- 3,600
- Health, final form
- 4,212
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,000
Attack · Air Slash Flying Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Earth Power Ground A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Mud Shot / Brave Bird.
Takes extra damage fromWater ×1.3Ice ×1.5
Takes less fromGrass ×0.98Electric ×0.65Fighting ×0.75Poison ×0.75Ground ×0.5Bug ×0.75Rock ×0.98
- Health
- 6,550
- Health, final form
- 7,663
- Speed
- 149
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,420
Attack · Ice Fang Ice Very tough. Strikes in melee in an arc in front of it.
Super · Ice Beam Ice An ice beam that freezes what it hits and leaves the ground icy. Classic set: Bubble / Sing.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Ice ×0.56Steel ×0.98

Larvesta
BugFireSniperEpic
Evolves
Larvesta→
Volcarona
- Health
- 2,900
- Health, final form
- 3,480
- Speed
- 153
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,220
Attack · Fire Blast Fire Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Flamethrower.
Takes extra damage fromWater ×1.3Flying ×1.3Rock ×1.5
Takes less fromFire ×0.98Grass ×0.56Ice ×0.75Fighting ×0.75Ground ×0.98Bug ×0.75Steel ×0.75Fairy ×0.75

Larvitar
RockGroundThrowerEpic
Evolves
Larvitar→
Pupitar→
Tyranitar
- Health
- 5,400
- Health, final form
- 6,750
- Speed
- 139
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 460
Attack · Earth Power Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Crunch Dark Jaws bite down hard on the chosen spot. Classic set: Rock Throw / Rock Slide.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.5Ground ×1.3Bug ×1.3Steel ×1.3Fairy ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75
Typing shown is the final form (Rock / Dark); it starts as Rock / Ground.

Latias
DragonPsychicFighterLegendary
- Health
- 4,050
- Health, final form
- 4,739
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,140
Attack · Confusion Psychic Balanced. Fires three shots at medium range.
Super · Mist Ball Psychic A huge, slow orb that passes through everything and explodes at the end. Classic set: Dragon Breath / Dragon Pulse.
Takes extra damage fromIce ×1.3Bug ×1.3Ghost ×1.3Dragon ×1.3Dark ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Psychic ×0.75

Latios
DragonPsychicFighterLegendary
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,250
Attack · Confusion Psychic Balanced. Throws a big, slow orb that pierces enemies.
Super · Luster Purge Psychic Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Dragon Breath / Dragon Claw.
Takes extra damage fromIce ×1.3Bug ×1.3Ghost ×1.3Dragon ×1.3Dark ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Psychic ×0.75
Evolves
Lechonk→
Oinkologne
- Health
- 5,900
- Health, final form
- 7,080
- Speed
- 144
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 990
Attack · Echoed Voice Normal Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Ledyba
BugFlyingSniperCommon
Evolves
Ledyba→
Ledian
- Health
- 2,650
- Health, final form
- 3,180
- Speed
- 150
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,160
Attack · Peck Flying Fragile, but hits very hard. Fires two parallel attacks.
Super · Bug Buzz Bug A big wave of attacks that pierces everyone. Classic set: Bug Bite / Hurricane.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
Evolves
Lickitung→
Lickilicky
- Health
- 6,500
- Health, final form
- 7,800
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,330
Attack · Rapid Spin Normal Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Swift / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Lileep
RockGrassThrowerRare
Evolves
Lileep→
Cradily
- Health
- 5,200
- Health, final form
- 6,240
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 650
Attack · Razor Leaf Grass Sturdy and a bit slow. Throws its attacks over walls.
Super · Ancient Power Rock Orbs spin around it: they hit anyone nearby and block shots. Classic set: Rock Throw / Leaf Blade.
Takes extra damage fromIce ×1.3Fighting ×1.3Bug ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.98Water ×0.98Grass ×0.98Electric ×0.75Poison ×0.98Ground ×0.98Flying ×0.98

Lillipup
NormalFighterRare
Evolves
Lillipup→
Herdier→
Stoutland
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,180
Attack · Double Slap Normal Balanced. Fires two parallel attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5
Evolves
Litten→
Torracat→
Incineroar
- Health
- 6,150
- Health, final form
- 7,688
- Speed
- 149
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,460
Attack · Flame Wheel Fire Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Heat Wave Fire A huge wave that goes over walls and sweeps rivals along. Classic set: Flamethrower / Will-O-Wisp.
Takes extra damage fromWater ×1.3Fighting ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Psychic ×0.5Bug ×0.98Ghost ×0.75Dark ×0.75Steel ×0.75Fairy ×0.98
Typing shown is the final form (Fire / Dark); it starts as Fire.

Litwick
GhostFireSniperRare
Evolves
Litwick→
Lampent→
Chandelure
- Health
- 2,750
- Health, final form
- 3,438
- Speed
- 149
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,220
Attack · Ember Fire Fragile, but hits very hard. A powerful long-range shot.
Super · Nightmare Ghost A whirlpool that drags enemies to its center and damages them. Classic set: Shadow Ball / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fire ×0.75Grass ×0.75Ice ×0.75Fighting ×0.5Poison ×0.75Bug ×0.56Steel ×0.75Fairy ×0.75

Lotad
WaterGrassSniperRare
Evolves
Lotad→
Lombre→
Ludicolo
- Health
- 2,850
- Health, final form
- 3,563
- Speed
- 147
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,180
Attack · Energy Ball Grass Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Leech Seed.
Takes extra damage fromPoison ×1.3Flying ×1.3Bug ×1.3
Takes less fromFire ×0.98Water ×0.56Grass ×0.98Electric ×0.98Ice ×0.98Ground ×0.75Steel ×0.75

Lugia
PsychicFlyingAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 880
Attack · Air Slash Flying Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Aeroblast Flying Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Confusion / Psychic.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.5Psychic ×0.75Bug ×0.98

Lunatone
RockPsychicThrowerCommon
- Health
- 4,850
- Health, final form
- 5,675
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 710
Attack · Confusion Psychic Sturdy and a bit slow. Throws its attacks over walls.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Barrier.
Takes extra damage fromWater ×1.3Grass ×1.3Ground ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Fighting ×0.98Poison ×0.75Flying ×0.75Psychic ×0.75

Luvdisc
WaterFighterCommon
- Health
- 3,150
- Health, final form
- 3,686
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 1,260
Attack · Bubble Water Balanced. Releases a short fan of flames.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Machop
FightingFighterRare
Evolves
Machop→
Machoke→
Machamp
- Health
- 4,400
- Health, final form
- 5,500
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,590
Attack · Karate Chop Fighting Balanced. Strikes in melee in an arc in front of it.
Super · Bulk Up Fighting A shield that greatly reduces damage for it and nearby allies. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Magearna
SteelFairyTankLegendary
- Health
- 6,000
- Health, final form
- 7,020
- Speed
- 144
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,200
Attack · Fairy Wind Fairy Very tough. Fires a short-range fan of shots.
Super · Fleur Cannon Fairy Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Mirror Shot / Flash Cannon.
Takes extra damage fromFire ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98Fairy ×0.75
Evolves
Magikarp→
Gyarados
- Health
- 5,850
- Health, final form
- 7,020
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,200
Attack · Water Gun Water Very tough. Fires a short-range fan of shots.
Super · Splash Water It jumps and splashes... and not much else. Classic set: Bubble / Waterfall.
Takes extra damage fromElectric ×1.5Rock ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75Steel ×0.75
Typing shown is the final form (Water / Flying); it starts as Water.
Evolves
Magmar→
Magmortar
- Health
- 2,800
- Health, final form
- 3,360
- Speed
- 150
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,260
Attack · Fire Blast Fire Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Heat Wave Fire A huge wave that goes over walls and sweeps rivals along. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Magnemite
ElectricSteelSniperEpic
Evolves
Magnemite→
Magneton→
Magnezone
- Health
- 2,950
- Health, final form
- 3,688
- Speed
- 145
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,140
Attack · Bullet Punch Steel Fragile, but hits very hard. Fires two parallel attacks.
Super · Volt Tackle Electric A dash that stuns. Classic set: Thunder Shock / Flash Cannon.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.5
Takes less fromNormal ×0.75Grass ×0.75Electric ×0.75Ice ×0.75Poison ×0.5Flying ×0.56Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.56Fairy ×0.75

Makuhita
FightingTankRare
Evolves
Makuhita→
Hariyama
- Health
- 6,450
- Health, final form
- 7,740
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,400
Attack · Rolling Kick Fighting Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Counter Fighting A mirror that reflects rival shots for 3 s. Classic set: Karate Chop / Bulk Up.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Manaphy
WaterAssassinLegendary
- Health
- 4,400
- Health, final form
- 5,148
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,260
Attack · Aqua Tail Water Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Aqua Ring Water A pillar of light that heals and powers up its nearby team. Classic set: Water Gun / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Mankey
FightingFighterEpic
Evolves
Mankey→
Primeape→
Annihilape
- Health
- 4,700
- Health, final form
- 5,875
- Speed
- 170
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,360
Attack · Rolling Kick Fighting Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Counter Fighting A mirror that reflects rival shots for 3 s. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Ghost ×1.3Fairy ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.56Rock ×0.75Dark ×0.98
Typing shown is the final form (Fighting / Ghost); it starts as Fighting.

Mantyke
WaterFlyingTankRare
Evolves
Mantyke→
Mantine
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 151
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,490
Attack · Wing Attack Flying Very tough. Strikes in melee in an arc in front of it.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Bubble / Brave Bird.
Takes extra damage fromElectric ×1.5Rock ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75Steel ×0.75

Maractus
GrassSniperCommon
- Health
- 2,700
- Health, final form
- 3,159
- Speed
- 145
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,280
Attack · Energy Ball Grass Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Mareanie
PoisonWaterTankRare
Evolves
Mareanie→
Toxapex
- Health
- 6,000
- Health, final form
- 7,200
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 920
Attack · Water Pulse Water Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge / Whirlpool.
Takes extra damage fromElectric ×1.3Ground ×1.3Psychic ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Mareep
ElectricFighterRare
Evolves
Mareep→
Flaaffy→
Ampharos
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 151
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,120
Attack · Discharge Electric Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Volt Tackle Electric A dash that stuns. Classic set: Spark / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Marill
WaterFairyTankCommon
Evolves
Marill→
Azumarill
- Health
- 5,750
- Health, final form
- 6,900
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 950
Attack · Disarming Voice Fairy Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Hydro Pump Water A huge shot that knocks back and breaks walls. Classic set: Bubble / Dazzling Gleam.
Takes extra damage fromGrass ×1.3Electric ×1.3Poison ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98

Marshadow
FightingGhostAssassinLegendary
- Health
- 3,600
- Health, final form
- 4,212
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,060
Attack · Shadow Ball Ghost Very fast and slippery. Fires two attacks in a row.
Super · Spectral Thief Ghost Vanishes and reappears next to a rival for a surprise hit. Classic set: Focus Punch / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Ghost ×1.3Fairy ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.56Rock ×0.75Dark ×0.98

Mawile
SteelFairyFighterCommon
- Health
- 3,550
- Health, final form
- 4,154
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,130
Attack · Disarming Voice Fairy Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Iron Defense Steel A shield that greatly reduces damage for it and nearby allies. Classic set: Bullet Punch / Wish.
Takes extra damage fromFire ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98Fairy ×0.75

Meditite
FightingPsychicFighterCommon
Evolves
Meditite→
Medicham
- Health
- 3,450
- Health, final form
- 4,140
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 880
Attack · Psybeam Psychic Balanced. Its attacks home in on the nearest enemy.
Super · Close Combat Fighting A dash that stuns. Classic set: Aura Sphere / Psychic.
Takes extra damage fromFlying ×1.3Ghost ×1.3Fairy ×1.3
Takes less fromFighting ×0.75Psychic ×0.98Bug ×0.98Rock ×0.75Dark ×0.98

Meloetta
NormalPsychicFighterLegendary
- Health
- 4,200
- Health, final form
- 4,914
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,120
Attack · Double Slap Normal Balanced. Fires two parallel attacks.
Super · Relic Song Normal Music waves that push and, the last one, puts rivals to sleep. Classic set: Confusion / Psychic.
Takes extra damage fromBug ×1.3Dark ×1.3
Takes less fromFighting ×0.98Psychic ×0.75Ghost ×0.65

Meltan
SteelTankLegendary
Evolves
Meltan→
Melmetal
- Health
- 6,550
- Health, final form
- 7,860
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,500
Attack · Iron Tail Steel Very tough. Strikes in melee in an arc in front of it.
Super · Meteor Mash Steel Flies up and crashes down like a comet on the chosen area; it can’t be hit meanwhile. Classic set: Mirror Shot / Iron Defense.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Meowth
NormalAssassinCommon
Evolves
Meowth→
Persian
Branches: Meowth → Persian · Meowth → Perrserker
- Health
- 3,600
- Health, final form
- 4,320
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,370
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Pay Day Normal A shower of coins that bounce off walls. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Mesprit
PsychicTankLegendary
- Health
- 5,850
- Health, final form
- 6,845
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,240
Attack · Confusion Psychic Very tough. Throws a big, slow orb that pierces enemies.
Super · Healing Wish Psychic A pillar of light that heals and powers up its nearby team. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Mew
PsychicAssassinLegendary
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 910
Attack · Psycho Cut Psychic Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Ancient Power Psychic A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Confusion / Ancient Power.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Mewtwo
PsychicFighterLegendary
- Health
- 4,100
- Health, final form
- 4,797
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,070
Attack · Extrasensory Psychic Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Psystrike Psychic Huge waves burst out from it and push everyone back. Classic set: Confusion / Psystrike.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Mienfoo
FightingAssassinRare
Evolves
Mienfoo→
Mienshao
- Health
- 3,550
- Health, final form
- 4,260
- Speed
- 194
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,610
Attack · Karate Chop Fighting Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Close Combat Fighting A dash that stuns. Classic set: Focus Punch / Bulk Up.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75
Evolves
Milcery→
Alcremie
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 146
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 456
- Damage per attack
- 1,050
Attack · Dazzling Gleam Fairy Fragile, but hits very hard. Un disparo que rebota una vez en los muros.
Super · Play Rough Fairy Leaps over everything and lands on the chosen area. Classic set: Draining Kiss / Wish.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Miltank
NormalAssassinRare
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,190
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Mimikyu
GhostFairyAssassinRare
- Health
- 3,350
- Health, final form
- 3,919
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 980
Attack · Dazzling Gleam Fairy Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Play Rough Fairy Hides under its disguise, appears next to a rival and hits three times. Classic set: Shadow Ball / Shadow Sneak.
Takes extra damage fromGhost ×1.3Steel ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.98Bug ×0.56Dragon ×0.5Dark ×0.98

Minccino
NormalAssassinCommon
Evolves
Minccino→
Cinccino
- Health
- 3,250
- Health, final form
- 3,900
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,140
Attack · Swift Normal Very fast and slippery. Fires two attacks in a row.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Minior
RockFlyingThrowerCommon
- Health
- 4,800
- Health, final form
- 5,616
- Speed
- 139
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 680
Attack · Gust Flying Sturdy and a bit slow. Throws its attacks over walls.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Brave Bird.
Takes extra damage fromWater ×1.3Electric ×1.3Ice ×1.3Rock ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Grass ×0.98Fighting ×0.98Poison ×0.75Ground ×0.65Flying ×0.75Bug ×0.75

Minun
ElectricSniperCommon
- Health
- 2,550
- Health, final form
- 2,984
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,230
Attack · Spark Electric Fragile, but hits very hard. Fires a quick burst of three attacks.
Super · Volt Tackle Electric A dash that stuns. Classic set: Thunder Shock / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Misdreavus
GhostSniperRare
Evolves
Misdreavus→
Mismagius
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 154
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,160
Attack · Shadow Sneak Ghost Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Ominous Wind Ghost A huge wave that goes over walls and sweeps rivals along. Classic set: Shadow Ball / Vanish.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75

Moltres
FireFlyingFighterLegendary
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Gust Flying Balanced. Fires three shots at medium range.
Super · Sky Attack Flying Flies up and crashes down like a comet on the chosen area; it can’t be hit meanwhile. Classic set: Ember / Fire Blast.
Takes extra damage fromWater ×1.3Electric ×1.3Rock ×1.5
Takes less fromFire ×0.75Grass ×0.56Ice ×0.98Fighting ×0.75Ground ×0.65Bug ×0.56Steel ×0.75Fairy ×0.75

Morpeko
ElectricDarkAssassinCommon
- Health
- 3,050
- Health, final form
- 3,569
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,200
Attack · Dark Pulse Dark Very fast and slippery. Fires two attacks in a row.
Super · Volt Tackle Electric A dash that stuns. Classic set: Spark / Sucker Punch.
Takes extra damage fromFighting ×1.3Ground ×1.3Bug ×1.3Fairy ×1.3
Takes less fromElectric ×0.75Flying ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75Steel ×0.75

Mudbray
GroundThrowerRare
Evolves
Mudbray→
Mudsdale
- Health
- 5,250
- Health, final form
- 6,300
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 480
Attack · Earth Power Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Earthquake Ground A ground slam that pushes away and breaks walls. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75
Evolves
Mudkip→
Marshtomp→
Swampert
- Health
- 5,900
- Health, final form
- 7,375
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Scald Water Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.5
Takes less fromFire ×0.75Water ×0.98Electric ×0.65Ice ×0.98Poison ×0.75Rock ×0.75Steel ×0.75
Typing shown is the final form (Water / Ground); it starts as Water.
Evolves
Munchlax→
Snorlax
- Health
- 6,200
- Health, final form
- 7,440
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 950
Attack · Echoed Voice Normal Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Body Slam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Munkidori
PoisonPsychicSniperLegendary
- Health
- 2,900
- Health, final form
- 3,393
- Speed
- 155
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,110
Attack · Extrasensory Psychic Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Malignant Chain Poison Giant slashes that tear space in front of it. Classic set: Sludge / Psychic.
Takes extra damage fromGround ×1.3Ghost ×1.3Dark ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Poison ×0.75Psychic ×0.98Bug ×0.98Fairy ×0.75
Evolves
Munna→
Musharna
- Health
- 6,150
- Health, final form
- 7,380
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,100
Attack · Confusion Psychic Very tough. Fires a short-range fan of shots.
Super · Telekinesis Psychic Grabs the first rival it touches and pulls them in. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Murkrow
DarkFlyingFighterRare
Evolves
Murkrow→
Honchkrow
- Health
- 3,650
- Health, final form
- 4,380
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,280
Attack · Peck Flying Balanced. Fires two parallel attacks.
Super · Nasty Plot Dark For 5 s it runs faster, reloads sooner and hits harder. Classic set: Feint Attack / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Psychic ×0.5Bug ×0.98Ghost ×0.75Dark ×0.75
Evolves
Nacli→
Naclstack→
Garganacl
- Health
- 5,450
- Health, final form
- 6,813
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 440
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75

Natu
PsychicFlyingSniperCommon
Evolves
Natu→
Xatu
- Health
- 2,600
- Health, final form
- 3,120
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,230
Attack · Gust Flying Fragile, but hits very hard. A powerful long-range shot.
Super · Mirror Coat Psychic A mirror that reflects rival shots for 3 s. Classic set: Psybeam / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.5Psychic ×0.75Bug ×0.98

Necrozma
PsychicTankLegendary
- Health
- 5,950
- Health, final form
- 6,962
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,200
Attack · Confusion Psychic Very tough. Fires a short-range fan of shots.
Super · Prismatic Laser Psychic Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Confusion / Prismatic Laser.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75
Evolves
Nickit→
Thievul
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,120
Attack · Foul Play Dark Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Knock Off Dark Grabs the first rival it touches and pulls them in. Classic set: Dark Pulse / Night Slash.
Takes extra damage fromFighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.75Dark ×0.75

Nidoran♀
PoisonFighterRare
Evolves
Nidoran♀→
Nidorina→
Nidoqueen
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,140
Attack · Sludge Poison Balanced. Fires three shots at medium range.
Super · Poison Gas Poison A poison cloud that moves slowly and badly hurts anyone inside. Classic set: Sludge Bomb / Toxic.
Takes extra damage fromWater ×1.3Ice ×1.3Ground ×1.3Psychic ×1.3
Takes less fromGrass ×0.98Electric ×0.5Fighting ×0.75Poison ×0.56Bug ×0.75Rock ×0.75Fairy ×0.75
Typing shown is the final form (Poison / Ground); it starts as Poison.

Nidoran♂
PoisonFighterRare
Evolves
Nidoran♂→
Nidorino→
Nidoking
- Health
- 4,200
- Health, final form
- 5,250
- Speed
- 169
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,610
Attack · Poison Jab Poison Balanced. Strikes in melee in an arc in front of it.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge Bomb / Toxic.
Takes extra damage fromWater ×1.3Ice ×1.3Ground ×1.3Psychic ×1.3
Takes less fromGrass ×0.98Electric ×0.5Fighting ×0.75Poison ×0.56Bug ×0.75Rock ×0.75Fairy ×0.75
Typing shown is the final form (Poison / Ground); it starts as Poison.

Nihilego
RockPoisonFighterEpic
- Health
- 4,150
- Health, final form
- 4,856
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,110
Attack · Sludge Poison Balanced. Fires three shots at medium range.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Toxic.
Takes extra damage fromWater ×1.3Ground ×1.5Psychic ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Grass ×0.98Fighting ×0.98Poison ×0.56Flying ×0.75Bug ×0.75Fairy ×0.75

Nincada
BugGroundAssassinCommon
Evolves
Nincada→
Ninjask
Branches: Nincada → Ninjask · Nincada → Shedinja
- Health
- 2,950
- Health, final form
- 3,540
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,240
Attack · Mud Shot Ground Very fast and slippery. Fires two attacks in a row.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Pin Missile / Bonemerang.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
Typing shown is the final form (Bug / Flying); it starts as Bug / Ground.

Noibat
FlyingDragonSniperEpic
Evolves
Noibat→
Noivern
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,140
Attack · Dragon Darts Dragon Fragile, but hits very hard. Fires two parallel attacks.
Super · Brave Bird Flying A dash that stuns. Classic set: Gust / Draco Meteor.
Takes extra damage fromIce ×1.5Rock ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75
Evolves
Nosepass→
Probopass
- Health
- 5,450
- Health, final form
- 6,540
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 430
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Fighting ×1.5Ground ×1.5
Takes less fromNormal ×0.56Fire ×0.98Grass ×0.98Ice ×0.75Poison ×0.5Flying ×0.56Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.98Fairy ×0.75
Typing shown is the final form (Rock / Steel); it starts as Rock.

Numel
FireGroundFighterCommon
Evolves
Numel→
Camerupt
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,260
Attack · Sand Attack Ground Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Flamethrower Fire A big wave of attacks that pierces everyone. Classic set: Ember / Earthquake.
Takes extra damage fromWater ×1.5Ground ×1.3
Takes less fromFire ×0.75Grass ×0.98Electric ×0.5Ice ×0.98Poison ×0.75Bug ×0.75Rock ×0.98Steel ×0.75Fairy ×0.75
Evolves
Nymble→
Lokix
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 165
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 1,000
Attack · U-turn Bug Balanced. Throws an attack that comes back, hitting both ways.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Bug ×1.3Rock ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75
Typing shown is the final form (Bug / Dark); it starts as Bug.

Oddish
GrassPoisonSniperRare
- Health
- 2,850
- Health, final form
- 3,563
- Speed
- 143
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,160
Attack · Sludge Poison Fragile, but hits very hard. A powerful long-range shot.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Razor Leaf / Toxic.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Psychic ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.98Ground ×0.98Bug ×0.98Fairy ×0.75

Ogerpon
GrassAssassinLegendary
- Health
- 3,600
- Health, final form
- 4,212
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 830
Attack · Magical Leaf Grass Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Ivy Cudgel Grass Giant slashes that tear space in front of it. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Omanyte
RockWaterThrowerRare
Evolves
Omanyte→
Omastar
- Health
- 4,900
- Health, final form
- 5,880
- Speed
- 138
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 720
Attack · Water Gun Water Sturdy and a bit slow. Throws its attacks over walls.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Whirlpool.
Takes extra damage fromGrass ×1.5Electric ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.56Water ×0.98Ice ×0.75Poison ×0.75Flying ×0.75Steel ×0.98

Onix
RockGroundThrowerRare
Evolves
Onix→
Steelix
- Health
- 5,450
- Health, final form
- 6,540
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 620
Attack · Mud Shot Ground Sturdy and a bit slow. Throws its attacks over walls.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Bonemerang.
Takes extra damage fromFire ×1.3Water ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.98Electric ×0.5Ice ×0.98Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.56Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Steel / Ground); it starts as Rock / Ground.

Oricorio
FireFlyingSniperRare
- Health
- 2,700
- Health, final form
- 3,159
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,140
Attack · Air Slash Flying Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Will-O-Wisp Fire Drops an orb that shoots enemies on its own for 6 s. Classic set: Ember / Hurricane.
Takes extra damage fromWater ×1.3Electric ×1.3Rock ×1.5
Takes less fromFire ×0.75Grass ×0.56Ice ×0.98Fighting ×0.75Ground ×0.65Bug ×0.56Steel ×0.75Fairy ×0.75

Orthworm
SteelFighterRare
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,140
Attack · Bullet Punch Steel Balanced. Fires a quick burst of three attacks.
Super · Gyro Ball Steel A shot that bounces off walls up to 4 times. Classic set: Bullet Punch / Flash Cannon.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Oshawott
WaterFighterStarter
Evolves
Oshawott→
Dewott→
Samurott
- Health
- 4,200
- Health, final form
- 5,250
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Pachirisu
ElectricAssassinCommon
- Health
- 3,300
- Health, final form
- 3,861
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,060
Attack · Thunder Shock Electric Very fast and slippery. Fires two attacks in a row.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Spark / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Palkia
WaterDragonFighterLegendary
- Health
- 4,150
- Health, final form
- 4,856
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 1,050
Attack · Dragon Rage Dragon Balanced. Releases a short fan of flames.
Super · Spacial Rend Dragon Giant slashes that tear space in front of it. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromDragon ×1.3Fairy ×1.3
Takes less fromFire ×0.56Water ×0.56Grass ×0.98Electric ×0.98Ice ×0.98Steel ×0.75

Pancham
FightingFighterRare
Evolves
Pancham→
Pangoro
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 151
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Mach Punch Fighting Balanced. Fires a quick burst of three attacks.
Super · High Jump Kick Fighting Leaps over everything and lands on the chosen area. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFighting ×1.3Flying ×1.3Fairy ×1.5
Takes less fromPsychic ×0.65Bug ×0.98Rock ×0.75Ghost ×0.75Dark ×0.56
Typing shown is the final form (Fighting / Dark); it starts as Fighting.

Pansage
GrassAssassinRare
Evolves
Pansage→
Simisage
- Health
- 3,250
- Health, final form
- 3,900
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 880
Attack · Magical Leaf Grass Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Paras
BugGrassFighterCommon
Evolves
Paras→
Parasect
- Health
- 3,550
- Health, final form
- 4,260
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,260
Attack · Razor Leaf Grass Balanced. Fires three shots at medium range.
Super · Bug Buzz Bug A big wave of attacks that pierces everyone. Classic set: Twineedle / Leech Seed.
Takes extra damage fromFire ×1.5Ice ×1.3Poison ×1.3Flying ×1.5Bug ×1.3Rock ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Ground ×0.56

Passimian
FightingFighterRare
- Health
- 4,450
- Health, final form
- 5,207
- Speed
- 168
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,450
Attack · Rolling Kick Fighting Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Counter Fighting A mirror that reflects rival shots for 3 s. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Patrat
NormalFighterCommon
Evolves
Patrat→
Watchog
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 167
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,580
Attack · Rapid Spin Normal Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Pawmi
ElectricAssassinRare
Evolves
Pawmi→
Pawmo→
Pawmot
- Health
- 3,700
- Health, final form
- 4,625
- Speed
- 194
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,530
Attack · Thunder Punch Electric Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Spark / Volt Tackle.
Takes extra damage fromGround ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromElectric ×0.75Flying ×0.98Bug ×0.75Rock ×0.75Dark ×0.75Steel ×0.75
Typing shown is the final form (Electric / Fighting); it starts as Electric.

Pawniard
DarkSteelTankEpic
Evolves
Pawniard→
Bisharp→
Kingambit
- Health
- 6,100
- Health, final form
- 7,625
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Mirror Shot Steel Very tough. Fires a short-range fan of shots.
Super · Knock Off Dark Grabs the first rival it touches and pulls them in. Classic set: Dark Pulse / Iron Defense.
Takes extra damage fromFire ×1.3Fighting ×1.5Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.75Psychic ×0.5Bug ×0.98Rock ×0.75Ghost ×0.75Dragon ×0.75Dark ×0.75Steel ×0.75Fairy ×0.98
Evolves
Petilil→
Lilligant
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,280
Attack · Energy Ball Grass Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75
Evolves
Phanpy→
Donphan
- Health
- 5,050
- Health, final form
- 6,060
- Speed
- 137
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 490
Attack · Earth Power Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Dig Ground Digs underground and bursts out in the chosen area. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75

Phantump
GhostGrassFighterRare
Evolves
Phantump→
Trevenant
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 820
Attack · Seed Bomb Grass Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Nightmare Ghost A whirlpool that drags enemies to its center and damages them. Classic set: Shadow Ball / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.98Ground ×0.75Bug ×0.98

Pheromosa
BugFightingAssassinEpic
- Health
- 2,950
- Health, final form
- 3,452
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,220
Attack · Vacuum Wave Fighting Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · String Shot Bug Grabs the first rival it touches and pulls them in. Classic set: Pin Missile / Bulk Up.
Takes extra damage fromFire ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75Bug ×0.75Rock ×0.98Dark ×0.75

Phione
WaterFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 168
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,550
Attack · Aqua Tail Water Balanced. Strikes in melee in an arc in front of it.
Super · Water Pulse Water Huge waves burst out from it and push everyone back. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Pidgey
NormalFlyingAssassinRare
Evolves
Pidgey→
Pidgeotto→
Pidgeot
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,280
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Peck / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5

Pikachu
ElectricAssassinRare
Evolves
Pikachu→
Raichu
- Health
- 3,400
- Health, final form
- 4,080
- Speed
- 178
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 320
- Damage per attack
- 1,040
Attack · Thunder Shock Fast, with bursts of lightning.
Super · Thunder Shock Electric A bolt that jumps between all nearby rivals, and another falls from the sky. Classic set: Thunder Shock / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Pincurchin
ElectricFighterCommon
- Health
- 3,500
- Health, final form
- 4,095
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,290
Attack · Thunder Shock Electric Balanced. Fires three shots at medium range.
Super · Thunder Electric Bolts that fall from the sky on the chosen area and stun. Classic set: Spark / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75
Evolves
Pineco→
Forretress
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,080
Attack · Signal Beam Bug Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.5
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.75Fighting ×0.98Poison ×0.5Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.75Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Bug / Steel); it starts as Bug.
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 1,000
Attack · U-turn Bug Balanced. Throws an attack that comes back, hitting both ways.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75
Evolves
Piplup→
Prinplup→
Empoleon
- Health
- 5,750
- Health, final form
- 7,188
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,200
Attack · Water Gun Water Very tough. Fires a short-range fan of shots.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Bubble / Whirlpool.
Takes extra damage fromElectric ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.98Water ×0.75Grass ×0.98Ice ×0.56Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.56Fairy ×0.75
Typing shown is the final form (Water / Steel); it starts as Water.

Plusle
ElectricSniperCommon
- Health
- 2,500
- Health, final form
- 2,925
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,220
Attack · Discharge Electric Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Thunder Electric Bolts that fall from the sky on the chosen area and stun. Classic set: Thunder Shock / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75
Evolves
Poipole→
Naganadel
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,300
Attack · Sludge Bomb Poison Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge / Toxic.
Takes extra damage fromIce ×1.3Ground ×1.3Psychic ×1.3Dragon ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.98
Typing shown is the final form (Poison / Dragon); it starts as Poison.
- Health
- 5,800
- Health, final form
- 7,250
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Water Gun Water Very tough. Fires a short-range fan of shots.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3Flying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Bug ×0.75Rock ×0.75Dark ×0.75Steel ×0.75
Typing shown is the final form (Water / Fighting); it starts as Water.

Poltchageist
GrassGhostSniperRare
Evolves
Poltchageist→
Sinistcha
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 147
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,120
Attack · Shadow Sneak Ghost Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Vanish.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.98Ground ×0.75Bug ×0.98
Evolves
Ponyta→
Rapidash
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 194
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,490
Attack · Fire Punch Fire Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Flamethrower Fire A big wave of attacks that pierces everyone. Classic set: Ember / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Poochyena
DarkFighterCommon
Evolves
Poochyena→
Mightyena
- Health
- 3,500
- Health, final form
- 4,200
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,260
Attack · Dark Pulse Dark Balanced. Fires three shots at medium range.
Super · Sucker Punch Dark A dash that stuns. Classic set: Feint Attack / Night Slash.
Takes extra damage fromFighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.75Dark ×0.75

Popplio
WaterFighterStarter
Evolves
Popplio→
Brionne→
Primarina
- Health
- 4,200
- Health, final form
- 5,250
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Poison ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98
Typing shown is the final form (Water / Fairy); it starts as Water.
Evolves
Porygon→
Porygon2→
Porygon-Z
- Health
- 2,800
- Health, final form
- 3,500
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,200
Attack · Quick Attack Normal Fragile, but hits very hard. Fires a quick burst of three attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5
Evolves
Psyduck→
Golduck
- Health
- 4,250
- Health, final form
- 5,100
- Speed
- 169
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,580
Attack · Aqua Tail Water Balanced. Strikes in melee in an arc in front of it.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Pumpkaboo
GhostGrassFighterRare
Evolves
Pumpkaboo→
Gourgeist
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,170
Attack · Razor Leaf Grass Balanced. Fires three shots at medium range.
Super · Vanish Ghost Makes it invisible and powers up its next attack. Classic set: Shadow Ball / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.98Ground ×0.75Bug ×0.98

Purrloin
DarkAssassinCommon
Evolves
Purrloin→
Liepard
- Health
- 3,050
- Health, final form
- 3,660
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,200
Attack · Dark Pulse Dark Very fast and slippery. Fires two attacks in a row.
Super · Nasty Plot Dark For 5 s it runs faster, reloads sooner and hits harder. Classic set: Bite / Sucker Punch.
Takes extra damage fromFighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.75Dark ×0.75

Pyukumuku
WaterTankCommon
- Health
- 5,850
- Health, final form
- 6,845
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 940
Attack · Water Pulse Water Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Quaxly
WaterFighterStarter
Evolves
Quaxly→
Quaxwell→
Quaquaval
- Health
- 4,050
- Health, final form
- 5,063
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,050
Attack · Water Pulse Water Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Flying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Bug ×0.75Rock ×0.75Dark ×0.75Steel ×0.75
Typing shown is the final form (Water / Fighting); it starts as Water.

Qwilfish
WaterPoisonFighterRare
Evolves
Qwilfish→
Overqwil
- Health
- 4,100
- Health, final form
- 4,920
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Acid Poison Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Water Gun / Toxic.
Takes extra damage fromGround ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Poison ×0.75Psychic ×0.65Bug ×0.98Ghost ×0.75Dark ×0.75Fairy ×0.98
Typing shown is the final form (Dark / Poison); it starts as Water / Poison.

Raikou
ElectricFighterLegendary
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,120
Attack · Discharge Electric Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Wild Charge Electric A storm cloud overhead and bolts striking nearby rivals. Classic set: Spark / Wild Charge.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Ralts
PsychicFairySniperRare
- Health
- 2,800
- Health, final form
- 3,500
- Speed
- 149
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,130
Attack · Fairy Wind Fairy Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Psychic Psychic Lifts nearby rivals with its mind and slams them into the ground. Classic set: Psybeam / Wish.
Takes extra damage fromPoison ×1.3Ghost ×1.3Steel ×1.3
Takes less fromFighting ×0.56Psychic ×0.75Bug ×0.98Dragon ×0.5Dark ×0.98

Rattata
NormalAssassinCommon
Evolves
Rattata→
Raticate
- Health
- 3,550
- Health, final form
- 4,260
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,420
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Rayquaza
DragonFlyingAssassinLegendary
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 950
Attack · Air Slash Flying Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Dragon Ascent Flying Flies up and crashes down like a comet on the chosen area; it can’t be hit meanwhile. Classic set: Dragon Claw / Dragon Rush.
Takes extra damage fromIce ×1.5Rock ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,080
Attack · Powder Snow Ice Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Blizzard Ice Freezes the ground around it and traps rivals in ice. Classic set: Ice Beam / Hail.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Regidrago
DragonTankLegendary
- Health
- 6,200
- Health, final form
- 7,254
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,100
Attack · Dragon Breath Dragon Very tough. Fires a short-range fan of shots.
Super · Dragon Energy Dragon Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Dragon Claw / Dragon Pulse.
Takes extra damage fromIce ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75

Regieleki
ElectricAssassinLegendary
- Health
- 3,200
- Health, final form
- 3,744
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,160
Attack · Thunder Shock Electric Very fast and slippery. Fires two attacks in a row.
Super · Thunder Cage Electric A storm cloud overhead and bolts striking nearby rivals. Classic set: Spark / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Regigigas
NormalAssassinLegendary
- Health
- 4,500
- Health, final form
- 5,265
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,180
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Giga Impact Normal Flies up and crashes down like a comet on the chosen area; it can’t be hit meanwhile. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Regirock
RockThrowerLegendary
- Health
- 5,450
- Health, final form
- 6,377
- Speed
- 137
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 440
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Stone Edge Rock A row of giant spikes bursts from the ground ahead, stuns and breaks walls. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75

Registeel
SteelTankLegendary
- Health
- 6,550
- Health, final form
- 7,663
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,400
Attack · Iron Tail Steel Very tough. Strikes in melee in an arc in front of it.
Super · Iron Defense Steel A steel shield for its nearby team: they take much less damage. Classic set: Mirror Shot / Iron Defense.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.75Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.75

Relicanth
WaterRockTankRare
- Health
- 6,350
- Health, final form
- 7,430
- Speed
- 148
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,480
Attack · Head Smash Rock Very tough. Strikes in melee in an arc in front of it.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Bubble / Stealth Rock.
Takes extra damage fromGrass ×1.5Electric ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Fire ×0.56Water ×0.98Ice ×0.75Poison ×0.75Flying ×0.75Steel ×0.98

Remoraid
WaterFighterRare
Evolves
Remoraid→
Octillery
- Health
- 3,950
- Health, final form
- 4,740
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,260
Attack · Scald Water Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Reshiram
DragonFireFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,080
Attack · Ember Fire Balanced. Fires three shots at medium range.
Super · Blue Flare Fire A sea of flames in a fan that leaves the ground burning (it can’t move meanwhile). Classic set: Dragon Breath / Dragon Pulse.
Takes extra damage fromGround ×1.3Rock ×1.3Dragon ×1.3
Takes less fromFire ×0.56Water ×0.98Grass ×0.56Electric ×0.75Ice ×0.98Bug ×0.75Steel ×0.75Fairy ×0.98

Rhyhorn
GroundRockThrowerEpic
Evolves
Rhyhorn→
Rhydon→
Rhyperior
- Health
- 5,450
- Health, final form
- 6,813
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 660
Attack · Rock Throw Rock Sturdy and a bit slow. Throws its attacks over walls.
Super · Earthquake Ground A ground slam that pushes away and breaks walls. Classic set: Mud Shot / Stealth Rock.
Takes extra damage fromWater ×1.5Grass ×1.5Ice ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Electric ×0.5Poison ×0.56Flying ×0.75Rock ×0.75

Riolu
FightingFighterRare
Evolves
Riolu→
Lucario
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 170
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,580
Attack · Rolling Kick Fighting Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Aura Sphere Fighting Three aura spheres in a row that never miss. Classic set: Aura Sphere / Aura Sphere.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Poison ×0.5Flying ×0.98Psychic ×0.98Bug ×0.56Rock ×0.56Dragon ×0.75Dark ×0.75Steel ×0.75Fairy ×0.98
Typing shown is the final form (Fighting / Steel); it starts as Fighting.

Roaring Moon
DragonDarkAssassinEpic
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,020
Attack · Dark Pulse Dark Very fast and slippery. Fires two attacks in a row.
Super · Dragon Rush Dragon Leaps over everything and lands on the chosen area. Classic set: Dragon Claw / Sucker Punch.
Takes extra damage fromIce ×1.3Fighting ×1.3Bug ×1.3Dragon ×1.3Fairy ×1.5
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75

Rockruff
RockAssassinRare
Evolves
Rockruff→
Lycanroc
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,510
Attack · Head Smash Rock Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75

Roggenrola
RockThrowerRare
Evolves
Roggenrola→
Boldore→
Gigalith
- Health
- 5,200
- Health, final form
- 6,500
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 480
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Rollout Rock A shot that bounces off walls up to 4 times. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75
Evolves
Rookidee→
Corvisquire→
Corviknight
- Health
- 6,300
- Health, final form
- 7,875
- Speed
- 150
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,490
Attack · Wing Attack Flying Very tough. Strikes in melee in an arc in front of it.
Super · Hurricane Flying A gale that pierces and pushes everyone. Classic set: Gust / Brave Bird.
Takes extra damage fromFire ×1.3Electric ×1.3
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.98Fighting ×0.98Poison ×0.5Ground ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Flying / Steel); it starts as Flying.

Roselia
GrassPoisonSniperRare
Evolves
Roselia→
Roserade
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 840
Attack · Acid Spray Poison Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Leech Seed Grass An area that damages enemies and heals your team. Classic set: Razor Leaf / Toxic.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Psychic ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.98Ground ×0.98Bug ×0.98Fairy ×0.75

Rotom
ElectricGhostSniperCommon
- Health
- 2,550
- Health, final form
- 2,984
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,200
Attack · Shadow Sneak Ghost Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Thunder Electric Bolts that fall from the sky on the chosen area and stun. Classic set: Thunder Shock / Vanish.
Takes extra damage fromGround ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Electric ×0.75Fighting ×0.5Poison ×0.75Flying ×0.75Bug ×0.75Steel ×0.75

Rowlet
GrassFlyingFighterStarter
Evolves
Rowlet→
Dartrix→
Decidueye
- Health
- 4,100
- Health, final form
- 5,125
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,020
Attack · Razor Wind Flying Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Solar Beam Grass Charges a little longer than other beams, but hits harder. Classic set: Magical Leaf / Hurricane.
Takes extra damage fromFire ×1.3Ice ×1.3Flying ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Water ×0.75Grass ×0.75Electric ×0.75Fighting ×0.5Poison ×0.98Ground ×0.75Bug ×0.98
Typing shown is the final form (Grass / Ghost); it starts as Grass / Flying.

Rufflet
NormalFlyingFighterRare
Evolves
Rufflet→
Braviary
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,010
Attack · Echoed Voice Normal Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Gust / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5

Sableye
DarkGhostFighterCommon
- Health
- 3,300
- Health, final form
- 3,861
- Speed
- 150
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,380
Attack · Shadow Ball Ghost Balanced. Throws a big, slow orb that pierces enemies.
Super · Nasty Plot Dark For 5 s it runs faster, reloads sooner and hits harder. Classic set: Feint Attack / Vanish.
Takes extra damage fromFairy ×1.3
Takes less fromNormal ×0.5Fighting ×0.65Poison ×0.75Psychic ×0.5Bug ×0.98Ghost ×0.98Dark ×0.98

Salandit
PoisonFireSniperRare
Evolves
Salandit→
Salazzle
- Health
- 2,600
- Health, final form
- 3,120
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,350
Attack · Fire Blast Fire Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.5Psychic ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.56Ice ×0.75Fighting ×0.75Poison ×0.75Bug ×0.56Steel ×0.75Fairy ×0.56

Sandile
GroundDarkFighterRare
Evolves
Sandile→
Krokorok→
Krookodile
- Health
- 3,850
- Health, final form
- 4,813
- Speed
- 159
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Dark Pulse Dark Balanced. Fires three shots at medium range.
Super · Dig Ground Digs underground and bursts out in the chosen area. Classic set: Bone Club / Night Slash.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Fighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromElectric ×0.5Poison ×0.75Psychic ×0.5Rock ×0.75Ghost ×0.75Dark ×0.75

Sandshrew
GroundThrowerCommon
Evolves
Sandshrew→
Sandslash
- Health
- 4,750
- Health, final form
- 5,700
- Speed
- 140
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 510
Attack · Mud Bomb Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que deja un charco que daña.
Super · Sand Tomb Ground A slow whirlwind that traps rivals and drags them along. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75

Sandy Shocks
ElectricGroundFighterEpic
- Health
- 4,200
- Health, final form
- 4,914
- Speed
- 166
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,010
Attack · Bulldoze Ground Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Spark / Earthquake.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Ground ×1.3
Takes less fromElectric ×0.5Poison ×0.75Flying ×0.75Rock ×0.75Steel ×0.75

Sandygast
GhostGroundFighterRare
Evolves
Sandygast→
Palossand
- Health
- 4,250
- Health, final form
- 5,100
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 980
Attack · Bulldoze Ground Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Vanish Ghost Makes it invisible and powers up its next attack. Classic set: Shadow Ball / Earthquake.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Ghost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Electric ×0.5Fighting ×0.5Poison ×0.56Bug ×0.75Rock ×0.75

Sawk
FightingFighterCommon
- Health
- 4,150
- Health, final form
- 4,856
- Speed
- 169
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,690
Attack · Karate Chop Fighting Balanced. Strikes in melee in an arc in front of it.
Super · Bulk Up Fighting A shield that greatly reduces damage for it and nearby allies. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Scatterbug
BugSniperCommon
Evolves
Scatterbug→
Spewpa→
Vivillon
- Health
- 2,600
- Health, final form
- 3,250
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,240
Attack · Twineedle Bug Fragile, but hits very hard. Fires two parallel attacks.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Bug Buzz.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
Typing shown is the final form (Bug / Flying); it starts as Bug.

Scorbunny
FireAssassinStarter
Evolves
Scorbunny→
Raboot→
Cinderace
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,460
Attack · Fire Punch Fire Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Flamethrower Fire A big wave of attacks that pierces everyone. Classic set: Ember / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Scraggy
DarkFightingTankRare
Evolves
Scraggy→
Scrafty
- Health
- 5,750
- Health, final form
- 6,900
- Speed
- 142
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Aura Sphere Fighting Very tough. Fires a short-range fan of shots.
Super · Knock Off Dark Grabs the first rival it touches and pulls them in. Classic set: Dark Pulse / Bulk Up.
Takes extra damage fromFighting ×1.3Flying ×1.3Fairy ×1.5
Takes less fromPsychic ×0.65Bug ×0.98Rock ×0.75Ghost ×0.75Dark ×0.56

Scream Tail
FairyPsychicAssassinEpic
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 850
Attack · Psycho Cut Psychic Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Dazzling Gleam Fairy A burst of attacks in every direction. Classic set: Fairy Wind / Barrier.
Takes extra damage fromPoison ×1.3Ghost ×1.3Steel ×1.3
Takes less fromFighting ×0.56Psychic ×0.75Bug ×0.98Dragon ×0.5Dark ×0.98

Scyther
BugFlyingFighterRare
Evolves
Scyther→
Scizor
Branches: Scyther → Scizor · Scyther → Kleavor
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,240
Attack · Peck Flying Balanced. Fires two parallel attacks.
Super · X-Scissor Bug A dash that stuns. Classic set: Twineedle / Aerial Ace.
Takes extra damage fromFire ×1.5
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.75Fighting ×0.98Poison ×0.5Ground ×0.98Flying ×0.98Psychic ×0.75Bug ×0.75Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Typing shown is the final form (Bug / Steel); it starts as Bug / Flying.
Evolves
Seedot→
Nuzleaf→
Shiftry
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,260
Attack · Bullet Seed Grass Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Fighting ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Fairy ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75
Typing shown is the final form (Grass / Dark); it starts as Grass.
Evolves
Seel→
Dewgong
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 980
Attack · Bubble Water Balanced. Releases a short fan of flames.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Ice ×0.56Steel ×0.98
Typing shown is the final form (Water / Ice); it starts as Water.

Sentret
NormalFighterCommon
Evolves
Sentret→
Furret
- Health
- 3,550
- Health, final form
- 4,260
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,220
Attack · Double Slap Normal Balanced. Fires two parallel attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Seviper
PoisonFighterCommon
- Health
- 3,450
- Health, final form
- 4,036
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,290
Attack · Sludge Poison Balanced. Fires three shots at medium range.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge Bomb / Toxic.
Takes extra damage fromGround ×1.3Psychic ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.75

Sewaddle
BugGrassFighterRare
Evolves
Sewaddle→
Swadloon→
Leavanny
- Health
- 3,700
- Health, final form
- 4,625
- Speed
- 159
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,230
Attack · Razor Leaf Grass Balanced. Fires three shots at medium range.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Leech Seed.
Takes extra damage fromFire ×1.5Ice ×1.3Poison ×1.3Flying ×1.5Bug ×1.3Rock ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Ground ×0.56

Shaymin
GrassAssassinLegendary
- Health
- 3,850
- Health, final form
- 4,505
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 750
Attack · Magical Leaf Grass Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Seed Flare Grass Huge waves burst out from it and push everyone back. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Shellder
WaterFighterRare
Evolves
Shellder→
Cloyster
- Health
- 4,300
- Health, final form
- 5,160
- Speed
- 166
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,570
Attack · Aqua Tail Water Balanced. Strikes in melee in an arc in front of it.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Ice ×0.56Steel ×0.98
Typing shown is the final form (Water / Ice); it starts as Water.
Evolves
Shellos→
Gastrodon
- Health
- 5,850
- Health, final form
- 7,020
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 980
Attack · Water Pulse Water Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.5
Takes less fromFire ×0.75Water ×0.98Electric ×0.65Ice ×0.98Poison ×0.75Rock ×0.75Steel ×0.75
Typing shown is the final form (Water / Ground); it starts as Water.

Shieldon
RockSteelThrowerRare
Evolves
Shieldon→
Bastiodon
- Health
- 5,450
- Health, final form
- 6,540
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 600
Attack · Mirror Shot Steel Sturdy and a bit slow. Throws its attacks over walls.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Iron Defense.
Takes extra damage fromWater ×1.3Fighting ×1.5Ground ×1.5
Takes less fromNormal ×0.56Fire ×0.98Grass ×0.98Ice ×0.75Poison ×0.5Flying ×0.56Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.98Fairy ×0.75

Shinx
ElectricFighterRare
Evolves
Shinx→
Luxio→
Luxray
- Health
- 3,700
- Health, final form
- 4,625
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 1,040
Attack · Charge Beam Electric Balanced. Un láser instantáneo y estrecho: golpea a todo lo que haya en la línea.
Super · Volt Tackle Electric A dash that stuns. Classic set: Spark / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Shroomish
GrassFighterCommon
Evolves
Shroomish→
Breloom
- Health
- 3,700
- Health, final form
- 4,440
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 920
Attack · Seed Bomb Grass Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Magical Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Bug ×0.98Rock ×0.75Dark ×0.75
Typing shown is the final form (Grass / Fighting); it starts as Grass.
- Health
- 6,550
- Health, final form
- 7,663
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,370
Attack · Head Smash Rock Very tough. Strikes in melee in an arc in front of it.
Super · Bug Buzz Bug A big wave of attacks that pierces everyone. Classic set: Bug Bite / Stealth Rock.
Takes extra damage fromWater ×1.3Rock ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.98Grass ×0.98Fighting ×0.98Poison ×0.75Ground ×0.98Flying ×0.98

Shuppet
GhostFighterCommon
Evolves
Shuppet→
Banette
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 165
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,780
Attack · Shadow Claw Ghost Balanced. Strikes in melee in an arc in front of it.
Super · Nightmare Ghost A whirlpool that drags enemies to its center and damages them. Classic set: Shadow Ball / Vanish.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75

Sigilyph
PsychicFlyingSniperRare
- Health
- 2,750
- Health, final form
- 3,218
- Speed
- 153
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 383
- Damage per attack
- 860
Attack · Aerial Ace Flying Fragile, but hits very hard. Its attacks home in on the nearest enemy.
Super · Telekinesis Psychic Grabs the first rival it touches and pulls them in. Classic set: Psybeam / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.5Psychic ×0.75Bug ×0.98

Silicobra
GroundThrowerRare
Evolves
Silicobra→
Sandaconda
- Health
- 4,900
- Health, final form
- 5,880
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 500
Attack · Mud Bomb Ground Sturdy and a bit slow. Lanza por encima de los muros un ataque que deja un charco que daña.
Super · Earthquake Ground A ground slam that pushes away and breaks walls. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75
Evolves
Sinistea→
Polteageist
- Health
- 2,750
- Health, final form
- 3,300
- Speed
- 147
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,290
Attack · Shadow Ball Ghost Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Nightmare Ghost A whirlpool that drags enemies to its center and damages them. Classic set: Shadow Ball / Vanish.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75

Sizzlipede
FireBugFighterRare
Evolves
Sizzlipede→
Centiskorch
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,170
Attack · Bug Bite Bug Balanced. Fires three shots at medium range.
Super · Flamethrower Fire A big wave of attacks that pierces everyone. Classic set: Ember / Bug Buzz.
Takes extra damage fromWater ×1.3Flying ×1.3Rock ×1.5
Takes less fromFire ×0.98Grass ×0.56Ice ×0.75Fighting ×0.75Ground ×0.98Bug ×0.75Steel ×0.75Fairy ×0.75

Skarmory
SteelFlyingFighterCommon
- Health
- 4,150
- Health, final form
- 4,856
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 970
Attack · Razor Wind Flying Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Flash Cannon Steel A huge shot that knocks back and breaks walls. Classic set: Bullet Punch / Hurricane.
Takes extra damage fromFire ×1.3Electric ×1.3
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.98Fighting ×0.98Poison ×0.5Ground ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.98Dragon ×0.75Steel ×0.75Fairy ×0.75
Evolves
Skiddo→
Gogoat
- Health
- 5,950
- Health, final form
- 7,140
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 183
- Damage per attack
- 780
Attack · Magical Leaf Grass Very tough. Throws an attack that comes back, hitting both ways.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Skitty
NormalFighterCommon
Evolves
Skitty→
Delcatty
- Health
- 3,450
- Health, final form
- 4,140
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,260
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Skorupi
PoisonBugAssassinRare
Evolves
Skorupi→
Drapion
- Health
- 4,000
- Health, final form
- 4,800
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,370
Attack · Megahorn Bug Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge / Spider Web.
Takes extra damage fromGround ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Poison ×0.75Psychic ×0.65Bug ×0.98Ghost ×0.75Dark ×0.75Fairy ×0.98
Typing shown is the final form (Poison / Dark); it starts as Poison / Bug.

Skrelp
PoisonWaterSniperRare
Evolves
Skrelp→
Dragalge
- Health
- 2,900
- Health, final form
- 3,480
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,060
Attack · Water Shuriken Water Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Poison Gas Poison A poison cloud that moves slowly and badly hurts anyone inside. Classic set: Sludge / Hydro Pump.
Takes extra damage fromIce ×1.3Ground ×1.3Psychic ×1.3Dragon ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.98
Typing shown is the final form (Poison / Dragon); it starts as Poison / Water.
Evolves
Skwovet→
Greedent
- Health
- 6,450
- Health, final form
- 7,740
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,350
Attack · Rapid Spin Normal Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Slakoth
NormalAssassinEpic
Evolves
Slakoth→
Vigoroth→
Slaking
- Health
- 3,950
- Health, final form
- 4,938
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Swift Normal Very fast and slippery. Fires two attacks in a row.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Slither Wing
BugFightingFighterEpic
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Mach Punch Fighting Balanced. Fires a quick burst of three attacks.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Twineedle / Close Combat.
Takes extra damage fromFire ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75Bug ×0.75Rock ×0.98Dark ×0.75

Slowpoke
WaterPsychicTankRare
Evolves
Slowpoke→
Slowbro
Branches: Slowpoke → Slowbro · Slowpoke → Slowking
- Health
- 5,900
- Health, final form
- 7,080
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,150
Attack · Confusion Psychic Very tough. Fires a short-range fan of shots.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Bubble / Barrier.
Takes extra damage fromGrass ×1.3Electric ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Steel ×0.75
Evolves
Slugma→
Magcargo
- Health
- 2,850
- Health, final form
- 3,420
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 770
Attack · Flame Burst Fire Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Heat Wave Fire A huge wave that goes over walls and sweeps rivals along. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.5Fighting ×1.3Ground ×1.5Rock ×1.3
Takes less fromNormal ×0.75Fire ×0.56Grass ×0.98Ice ×0.75Poison ×0.75Flying ×0.75Bug ×0.75Steel ×0.98Fairy ×0.75
Typing shown is the final form (Fire / Rock); it starts as Fire.

Smeargle
NormalFighterCommon
- Health
- 3,150
- Health, final form
- 3,686
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,350
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Smoochum
IcePsychicSniperCommon
Evolves
Smoochum→
Jynx
- Health
- 2,600
- Health, final form
- 3,120
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,220
Attack · Extrasensory Psychic Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Ice Ball Ice A shot that bounces off walls up to 4 times. Classic set: Ice Beam / Psychic.
Takes extra damage fromFire ×1.3Bug ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3Steel ×1.3
Takes less fromIce ×0.75Fighting ×0.98Psychic ×0.75

Sneasel
DarkIceAssassinRare
Evolves
Sneasel→
Weavile
Branches: Sneasel → Weavile · Sneasel → Sneasler
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,500
Attack · Ice Fang Ice Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Night Slash Dark A huge projectile that comes back, hitting both ways. Classic set: Bite / Hail.
Takes extra damage fromFire ×1.3Fighting ×1.5Bug ×1.3Rock ×1.3Steel ×1.3Fairy ×1.3
Takes less fromIce ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75

Snivy
GrassAssassinStarter
Evolves
Snivy→
Servine→
Serperior
- Health
- 3,600
- Health, final form
- 4,500
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 780
Attack · Magical Leaf Grass Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75
Evolves
Snom→
Frosmoth
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 146
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,180
Attack · Signal Beam Bug Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Hail Ice A rain of blows that falls on the chosen area. Classic set: Ice Beam / Bug Buzz.
Takes extra damage fromFire ×1.5Flying ×1.3Rock ×1.5Steel ×1.3
Takes less fromGrass ×0.75Ice ×0.75Fighting ×0.98Ground ×0.75
Evolves
Snorunt→
Glalie
Branches: Snorunt → Glalie · Snorunt → Froslass
- Health
- 4,050
- Health, final form
- 4,860
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Powder Snow Ice Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Ice Ball Ice A shot that bounces off walls up to 4 times. Classic set: Ice Shard / Blizzard.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Snover
GrassIceFighterRare
Evolves
Snover→
Abomasnow
- Health
- 4,150
- Health, final form
- 4,980
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Powder Snow Ice Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Magical Leaf / Blizzard.
Takes extra damage fromFire ×1.5Fighting ×1.3Poison ×1.3Flying ×1.3Bug ×1.3Rock ×1.3Steel ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ice ×0.98Ground ×0.75

Snubbull
FairyFighterCommon
Evolves
Snubbull→
Granbull
- Health
- 4,000
- Health, final form
- 4,800
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,060
Attack · Disarming Voice Fairy Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Dazzling Gleam Fairy A burst of attacks in every direction. Classic set: Fairy Wind / Wish.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Sobble
WaterSniperStarter
Evolves
Sobble→
Drizzile→
Inteleon
- Health
- 2,650
- Health, final form
- 3,313
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,210
Attack · Water Shuriken Water Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75
Evolves
Solosis→
Duosion→
Reuniclus
- Health
- 5,900
- Health, final form
- 7,375
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,250
Attack · Confusion Psychic Very tough. Throws a big, slow orb that pierces enemies.
Super · Mirror Coat Psychic A mirror that reflects rival shots for 3 s. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Solrock
RockPsychicThrowerCommon
- Health
- 4,850
- Health, final form
- 5,675
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 710
Attack · Confusion Psychic Sturdy and a bit slow. Throws its attacks over walls.
Super · Ancient Power Rock Orbs spin around it: they hit anyone nearby and block shots. Classic set: Rock Throw / Barrier.
Takes extra damage fromWater ×1.3Grass ×1.3Ground ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Fighting ×0.98Poison ×0.75Flying ×0.75Psychic ×0.75

Spearow
NormalFlyingAssassinCommon
Evolves
Spearow→
Fearow
- Health
- 3,150
- Health, final form
- 3,780
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,170
Attack · Quick Attack Normal Very fast and slippery. Fires a quick burst of three attacks.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Peck / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5

Spectrier
GhostSniperLegendary
- Health
- 2,900
- Health, final form
- 3,393
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,100
Attack · Hex Ghost Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Astral Barrage Ghost Huge waves burst out from it and push everyone back. Classic set: Shadow Ball / Vanish.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75
Evolves
Spheal→
Sealeo→
Walrein
- Health
- 6,100
- Health, final form
- 7,625
- Speed
- 144
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,080
Attack · Scald Water Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Hail Ice A rain of blows that falls on the chosen area. Classic set: Ice Beam / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3Fighting ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Ice ×0.56Steel ×0.98

Spinarak
BugPoisonFighterCommon
Evolves
Spinarak→
Ariados
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 850
Attack · Acid Spray Poison Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Toxic.
Takes extra damage fromFire ×1.3Flying ×1.3Psychic ×1.3Rock ×1.3
Takes less fromGrass ×0.56Fighting ×0.56Poison ×0.75Ground ×0.98Bug ×0.75Fairy ×0.75

Spinda
NormalFighterCommon
- Health
- 3,300
- Health, final form
- 3,861
- Speed
- 152
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,290
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Spiritomb
GhostDarkFighterRare
- Health
- 3,700
- Health, final form
- 4,329
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 860
Attack · Feint Attack Dark Balanced. Its attacks home in on the nearest enemy.
Super · Ominous Wind Ghost A huge wave that goes over walls and sweeps rivals along. Classic set: Shadow Ball / Night Slash.
Takes extra damage fromFairy ×1.3
Takes less fromNormal ×0.5Fighting ×0.65Poison ×0.75Psychic ×0.5Bug ×0.98Ghost ×0.98Dark ×0.98

Spoink
PsychicSniperCommon
Evolves
Spoink→
Grumpig
- Health
- 2,900
- Health, final form
- 3,480
- Speed
- 149
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,060
Attack · Psycho Cut Psychic Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Barrier Psychic A shield that greatly reduces damage for it and nearby allies. Classic set: Psybeam / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Sprigatito
GrassAssassinStarter
Evolves
Sprigatito→
Floragato→
Meowscarada
- Health
- 3,350
- Health, final form
- 4,188
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 880
Attack · Magical Leaf Grass Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Petal Dance Grass Orbs spin around it: they hit anyone nearby and block shots. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Fighting ×1.3Poison ×1.3Flying ×1.3Bug ×1.5Fairy ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Psychic ×0.5Ghost ×0.75Dark ×0.75
Typing shown is the final form (Grass / Dark); it starts as Grass.

Squirtle
WaterTankStarter
Evolves
Squirtle→
Wartortle→
Blastoise
- Health
- 2,900
- Health, final form
- 3,625
- Speed
- 145
- Reload
- 1.7 s
- Super charge
- 5 hits
- Attack range
- 355
- Damage per attack
- 1,000
Attack · Water Gun A long, powerful jet.
Super · Water Gun Water A burst of fourteen water jets in a row. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Stakataka
RockSteelThrowerEpic
- Health
- 5,450
- Health, final form
- 6,377
- Speed
- 135
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 650
Attack · Mirror Shot Steel Sturdy and a bit slow. Throws its attacks over walls.
Super · Stealth Rock Rock Three ground traps that explode and stun when stepped on. Classic set: Rock Throw / Iron Defense.
Takes extra damage fromWater ×1.3Fighting ×1.5Ground ×1.5
Takes less fromNormal ×0.56Fire ×0.98Grass ×0.98Ice ×0.75Poison ×0.5Flying ×0.56Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.98Fairy ×0.75

Stantler
NormalFighterRare
Evolves
Stantler→
Wyrdeer
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 153
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,170
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromBug ×1.3Dark ×1.3
Takes less fromFighting ×0.98Psychic ×0.75Ghost ×0.65
Typing shown is the final form (Normal / Psychic); it starts as Normal.

Starly
NormalFlyingAssassinRare
Evolves
Starly→
Staravia→
Staraptor
- Health
- 3,400
- Health, final form
- 4,250
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,120
Attack · Double Slap Normal Very fast and slippery. Fires two parallel attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Peck / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5
Evolves
Staryu→
Starmie
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,140
Attack · Water Shuriken Water Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Steel ×0.75
Typing shown is the final form (Water / Psychic); it starts as Water.

Stonjourner
RockThrowerCommon
- Health
- 5,050
- Health, final form
- 5,909
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 500
Attack · Rock Tomb Rock Sturdy and a bit slow. Lanza por encima de los muros un ataque que estalla en varios trozos.
Super · Ancient Power Rock Orbs spin around it: they hit anyone nearby and block shots. Classic set: Rock Throw / Stealth Rock.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Steel ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.75

Stufful
NormalFightingTankRare
Evolves
Stufful→
Bewear
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 149
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,460
Attack · Rapid Spin Normal Very tough. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Hyper Voice Normal A burst of attacks in every direction. Classic set: Karate Chop / Bulk Up.
Takes extra damage fromFighting ×1.3Flying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Ghost ×0.5Dark ×0.75

Stunky
PoisonDarkFighterRare
Evolves
Stunky→
Skuntank
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 305
- Damage per attack
- 840
Attack · Feint Attack Dark Balanced. Its attacks home in on the nearest enemy.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge Bomb / Night Slash.
Takes extra damage fromGround ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Poison ×0.75Psychic ×0.65Bug ×0.98Ghost ×0.75Dark ×0.75Fairy ×0.98

Suicune
WaterFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 980
Attack · Bubble Water Balanced. Releases a short fan of flames.
Super · Aurora Beam Ice Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Water Gun / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Sunkern
GrassSniperCommon
Evolves
Sunkern→
Sunflora
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 141
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 820
Attack · Seed Bomb Grass Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Surskit
BugWaterSniperCommon
Evolves
Surskit→
Masquerain
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 149
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,150
Attack · Water Shuriken Water Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Bug Bite / Hydro Pump.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
Typing shown is the final form (Bug / Flying); it starts as Bug / Water.

Swablu
NormalFlyingFighterRare
Evolves
Swablu→
Altaria
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,110
Attack · Swift Normal Balanced. Fires three shots at medium range.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Gust / Hurricane.
Takes extra damage fromIce ×1.5Rock ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75
Typing shown is the final form (Dragon / Flying); it starts as Normal / Flying.
Evolves
Swinub→
Piloswine→
Mamoswine
- Health
- 5,750
- Health, final form
- 7,188
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,200
Attack · Mud Shot Ground Very tough. Fires a short-range fan of shots.
Super · Icy Wind Ice An icy wave that goes over walls and freezes for a moment. Classic set: Ice Beam / Bonemerang.
Takes extra damage fromFire ×1.3Water ×1.3Grass ×1.3Fighting ×1.3Steel ×1.3
Takes less fromElectric ×0.5Ice ×0.98Poison ×0.75Rock ×0.98
Evolves
Swirlix→
Slurpuff
- Health
- 3,750
- Health, final form
- 4,500
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 363
- Damage per attack
- 1,050
Attack · Dazzling Gleam Fairy Balanced. Un disparo que rebota una vez en los muros.
Super · Moonblast Fairy Orbs spin around it: they hit anyone nearby and block shots. Classic set: Fairy Wind / Wish.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75
Evolves
Tadbulb→
Bellibolt
- Health
- 6,350
- Health, final form
- 7,620
- Speed
- 146
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,510
Attack · Thunder Punch Electric Very tough. Strikes in melee in an arc in front of it.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Thunder Shock / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Taillow
NormalFlyingAssassinCommon
Evolves
Taillow→
Swellow
- Health
- 3,050
- Health, final form
- 3,660
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,200
Attack · Swift Normal Very fast and slippery. Fires two attacks in a row.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Peck / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Bug ×0.75Ghost ×0.5

Tandemaus
NormalAssassinCommon
Evolves
Tandemaus→
Maushold
- Health
- 3,800
- Health, final form
- 4,560
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,300
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5
Evolves
Tangela→
Tangrowth
- Health
- 5,850
- Health, final form
- 7,020
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Bullet Seed Grass Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Leech Seed Grass An area that damages enemies and heals your team. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Tapu Bulu
GrassFairyFighterLegendary
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 155
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 363
- Damage per attack
- 1,070
Attack · Dazzling Gleam Fairy Balanced. Un disparo que rebota una vez en los muros.
Super · Grassy Terrain Grass A pillar of light that heals and powers up its nearby team. Classic set: Magical Leaf / Wish.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.5Flying ×1.3Steel ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Fighting ×0.75Ground ×0.75Bug ×0.98Dragon ×0.5Dark ×0.75

Tapu Fini
WaterFairyFighterLegendary
- Health
- 4,100
- Health, final form
- 4,797
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,040
Attack · Fairy Wind Fairy Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Misty Terrain Fairy A mist that heals a bit and protects its team: they take much less damage. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3Poison ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98

Tapu Koko
ElectricFairyAssassinLegendary
- Health
- 3,400
- Health, final form
- 3,978
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,120
Attack · Fairy Wind Fairy Very fast and slippery. Fires two attacks in a row.
Super · Electric Terrain Electric A storm cloud overhead and bolts striking nearby rivals. Classic set: Spark / Dazzling Gleam.
Takes extra damage fromPoison ×1.3Ground ×1.3
Takes less fromElectric ×0.75Fighting ×0.75Flying ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98

Tapu Lele
PsychicFairySniperLegendary
- Health
- 2,900
- Health, final form
- 3,393
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,110
Attack · Fairy Wind Fairy Fragile, but hits very hard. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Psychic Terrain Psychic Huge waves burst out from it and push everyone back. Classic set: Psybeam / Wish.
Takes extra damage fromPoison ×1.3Ghost ×1.3Steel ×1.3
Takes less fromFighting ×0.56Psychic ×0.75Bug ×0.98Dragon ×0.5Dark ×0.98

Tarountula
BugFighterCommon
Evolves
Tarountula→
Spidops
- Health
- 3,600
- Health, final form
- 4,320
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Bug Bite Bug Balanced. Fires three shots at medium range.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75

Tatsugiri
DragonWaterSniperRare
- Health
- 2,700
- Health, final form
- 3,159
- Speed
- 149
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,230
Attack · Water Gun Water Fragile, but hits very hard. A powerful long-range shot.
Super · Draco Meteor Dragon Five draconic meteors that pierce everything. Classic set: Dragon Breath / Hydro Pump.
Takes extra damage fromDragon ×1.3Fairy ×1.3
Takes less fromFire ×0.56Water ×0.56Grass ×0.98Electric ×0.98Ice ×0.98Steel ×0.75

Tauros
NormalAssassinRare
- Health
- 3,450
- Health, final form
- 4,036
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,060
Attack · Swift Normal Very fast and slippery. Fires two attacks in a row.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5
Evolves
Teddiursa→
Ursaring→
Ursaluna
- Health
- 6,200
- Health, final form
- 7,750
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 183
- Damage per attack
- 770
Attack · Egg Bomb Normal Very tough. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Voice.
Takes extra damage fromWater ×1.3Grass ×1.3Ice ×1.3Fighting ×1.3
Takes less fromElectric ×0.5Poison ×0.75Rock ×0.75Ghost ×0.5
Typing shown is the final form (Ground / Normal); it starts as Normal.

Tentacool
WaterPoisonFighterRare
Evolves
Tentacool→
Tentacruel
- Health
- 4,200
- Health, final form
- 5,040
- Speed
- 166
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,170
Attack · Acid Poison Balanced. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Toxic.
Takes extra damage fromElectric ×1.3Ground ×1.3Psychic ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75
Evolves
Tepig→
Pignite→
Emboar
- Health
- 4,450
- Health, final form
- 5,563
- Speed
- 165
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,570
Attack · Fire Punch Fire Balanced. Strikes in melee in an arc in front of it.
Super · Will-O-Wisp Fire Drops an orb that shoots enemies on its own for 6 s. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Flying ×1.3Psychic ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.56Rock ×0.98Dark ×0.75Steel ×0.75Fairy ×0.98
Typing shown is the final form (Fire / Fighting); it starts as Fire.

Terapagos
NormalFighterLegendary
- Health
- 3,900
- Health, final form
- 4,563
- Speed
- 152
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,110
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Tera Blast Normal A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Terrakion
RockFightingAssassinLegendary
- Health
- 3,700
- Health, final form
- 4,329
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,050
Attack · Mach Punch Fighting Very fast and slippery. Fires a quick burst of three attacks.
Super · Sacred Sword Rock Giant slashes that tear space in front of it. Classic set: Rock Throw / Bulk Up.
Takes extra damage fromWater ×1.3Grass ×1.3Fighting ×1.3Ground ×1.3Psychic ×1.3Steel ×1.3Fairy ×1.3
Takes less fromNormal ×0.75Fire ×0.75Poison ×0.75Flying ×0.98Bug ×0.75Rock ×0.75Dark ×0.75

Thundurus
ElectricFlyingFighterLegendary
- Health
- 3,700
- Health, final form
- 4,329
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,260
Attack · Gust Flying Balanced. Fires three shots at medium range.
Super · Thunder Electric A storm cloud overhead and bolts striking nearby rivals. Classic set: Spark / Hurricane.
Takes extra damage fromIce ×1.3Rock ×1.3
Takes less fromGrass ×0.75Electric ×0.98Fighting ×0.75Ground ×0.65Flying ×0.75Bug ×0.75Steel ×0.75
Evolves
Timburr→
Gurdurr→
Conkeldurr
- Health
- 5,800
- Health, final form
- 7,250
- Speed
- 140
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,200
Attack · Aura Sphere Fighting Very tough. Fires a short-range fan of shots.
Super · Close Combat Fighting A dash that stuns. Classic set: Karate Chop / Bulk Up.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Tinkatink
FairySteelFighterRare
Evolves
Tinkatink→
Tinkatuff→
Tinkaton
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 159
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,110
Attack · Mirror Shot Steel Balanced. Fires three shots at medium range.
Super · Play Rough Fairy Leaps over everything and lands on the chosen area. Classic set: Fairy Wind / Flash Cannon.
Takes extra damage fromFire ×1.3Ground ×1.3
Takes less fromNormal ×0.75Grass ×0.75Ice ×0.75Fighting ×0.98Poison ×0.65Flying ×0.75Psychic ×0.75Bug ×0.56Rock ×0.75Dragon ×0.5Dark ×0.75Steel ×0.98Fairy ×0.75

Togedemaru
ElectricSteelAssassinCommon
- Health
- 3,200
- Health, final form
- 3,744
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,140
Attack · Mirror Shot Steel Very fast and slippery. Fires two attacks in a row.
Super · Volt Tackle Electric A dash that stuns. Classic set: Spark / Iron Defense.
Takes extra damage fromFire ×1.3Fighting ×1.3Ground ×1.5
Takes less fromNormal ×0.75Grass ×0.75Electric ×0.75Ice ×0.75Poison ×0.5Flying ×0.56Psychic ×0.75Bug ×0.75Rock ×0.75Dragon ×0.75Steel ×0.56Fairy ×0.75

Togetic
FairyFlyingTankEpic
Evolves
Togetic→
Togekiss
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 153
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,570
Attack · Wing Attack Flying Very tough. Strikes in melee in an arc in front of it.
Super · Play Rough Fairy Leaps over everything and lands on the chosen area. Classic set: Fairy Wind / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Poison ×1.3Rock ×1.3Steel ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.5Bug ×0.56Dragon ×0.5Dark ×0.75

Torchic
FireFighterStarter
Evolves
Torchic→
Combusken→
Blaziken
- Health
- 4,150
- Health, final form
- 5,188
- Speed
- 168
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,550
Attack · Flame Wheel Fire Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Blaze Kick Fire A flaming kick that crosses the area, leaves fire and explodes at the end. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Flying ×1.3Psychic ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.56Rock ×0.98Dark ×0.75Steel ×0.75Fairy ×0.98
Typing shown is the final form (Fire / Fighting); it starts as Fire.

Torkoal
FireFighterCommon
- Health
- 4,450
- Health, final form
- 5,207
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,380
Attack · Flame Wheel Fire Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Will-O-Wisp Fire Drops an orb that shoots enemies on its own for 6 s. Classic set: Ember / Flamethrower.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Tornadus
FlyingFighterLegendary
- Health
- 3,700
- Health, final form
- 4,329
- Speed
- 163
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,260
Attack · Peck Flying Balanced. Fires two parallel attacks.
Super · Hurricane Flying A hole that swallows rivals and then explodes. Classic set: Gust / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.5Bug ×0.75

Totodile
WaterFighterStarter
Evolves
Totodile→
Croconaw→
Feraligatr
- Health
- 3,900
- Health, final form
- 4,875
- Speed
- 156
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 1,050
Attack · Bubble Water Balanced. Releases a short fan of flames.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Toxel
ElectricPoisonSniperRare
Evolves
Toxel→
Toxtricity
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 148
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,230
Attack · Sludge Poison Fragile, but hits very hard. A powerful long-range shot.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Thunder Shock / Toxic.
Takes extra damage fromGround ×1.5Psychic ×1.3
Takes less fromGrass ×0.75Electric ×0.75Fighting ×0.75Poison ×0.75Flying ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75

Trapinch
GroundAssassinRare
Evolves
Trapinch→
Vibrava→
Flygon
- Health
- 3,500
- Health, final form
- 4,375
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 259
- Damage per attack
- 830
Attack · Bone Club Ground Very fast and slippery. Throws an attack that comes back, hitting both ways.
Super · Sand Tomb Ground A slow whirlwind that traps rivals and drags them along. Classic set: Mud Shot / Bonemerang.
Takes extra damage fromIce ×1.5Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.98Grass ×0.98Electric ×0.5Poison ×0.75Rock ×0.75
Typing shown is the final form (Ground / Dragon); it starts as Ground.

Treecko
GrassSniperStarter
Evolves
Treecko→
Grovyle→
Sceptile
- Health
- 2,700
- Health, final form
- 3,375
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,270
Attack · Energy Ball Grass Fragile, but hits very hard. Throws a big, slow orb that pierces enemies.
Super · Vine Whip Grass Grabs the first rival it touches and pulls them in. Classic set: Razor Leaf / Leech Seed.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.3Bug ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75

Tropius
GrassFlyingTankCommon
- Health
- 5,850
- Health, final form
- 6,845
- Speed
- 141
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 960
Attack · Razor Wind Flying Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Leaf Blade Grass A huge projectile that comes back, hitting both ways. Classic set: Razor Leaf / Brave Bird.
Takes extra damage fromFire ×1.3Ice ×1.5Poison ×1.3Flying ×1.3Rock ×1.3
Takes less fromWater ×0.75Grass ×0.56Electric ×0.98Fighting ×0.75Ground ×0.5Bug ×0.98

Trubbish
PoisonFighterRare
Evolves
Trubbish→
Garbodor
- Health
- 4,300
- Health, final form
- 5,160
- Speed
- 167
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,570
Attack · Poison Jab Poison Balanced. Strikes in melee in an arc in front of it.
Super · Toxic Spikes Poison Three ground traps that explode and stun when stepped on. Classic set: Sludge Bomb / Toxic.
Takes extra damage fromGround ×1.3Psychic ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Poison ×0.75Bug ×0.75Fairy ×0.75

Turtonator
FireDragonFighterRare
- Health
- 4,400
- Health, final form
- 5,148
- Speed
- 160
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,410
Attack · Twister Dragon Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Will-O-Wisp Fire Drops an orb that shoots enemies on its own for 6 s. Classic set: Ember / Draco Meteor.
Takes extra damage fromGround ×1.3Rock ×1.3Dragon ×1.3
Takes less fromFire ×0.56Water ×0.98Grass ×0.56Electric ×0.75Ice ×0.98Bug ×0.75Steel ×0.75Fairy ×0.98
Evolves
Turtwig→
Grotle→
Torterra
- Health
- 5,900
- Health, final form
- 7,375
- Speed
- 142
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Bullet Seed Grass Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Solar Beam Grass Charges a little longer than other beams, but hits harder. Classic set: Razor Leaf / Leaf Blade.
Takes extra damage fromFire ×1.3Ice ×1.5Flying ×1.3Bug ×1.3
Takes less fromWater ×0.98Grass ×0.98Electric ×0.5Poison ×0.98Ground ×0.75Rock ×0.75
Typing shown is the final form (Grass / Ground); it starts as Grass.
Evolves
Tympole→
Palpitoad→
Seismitoad
- Health
- 5,750
- Health, final form
- 7,188
- Speed
- 146
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Scald Water Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.5
Takes less fromFire ×0.75Water ×0.98Electric ×0.65Ice ×0.98Poison ×0.75Rock ×0.75Steel ×0.75
Typing shown is the final form (Water / Ground); it starts as Water.

Tynamo
ElectricFighterRare
Evolves
Tynamo→
Eelektrik→
Eelektross
- Health
- 4,300
- Health, final form
- 5,375
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,600
Attack · Thunder Punch Electric Balanced. Strikes in melee in an arc in front of it.
Super · Volt Tackle Electric A dash that stuns. Classic set: Spark / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Type: Null
NormalAssassinLegendary
Evolves
Type: Null→
Silvally
- Health
- 4,300
- Health, final form
- 5,160
- Speed
- 192
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,190
Attack · Rapid Spin Normal Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Multi-Attack Normal Giant slashes that tear space in front of it. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Tyrogue
FightingFighterCommon
Evolves
Tyrogue→
Hitmonlee
Branches: Tyrogue → Hitmonlee · Tyrogue → Hitmonchan · Tyrogue → Hitmontop
- Health
- 3,900
- Health, final form
- 4,680
- Speed
- 170
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 150
- Damage per attack
- 1,780
Attack · Karate Chop Fighting Balanced. Strikes in melee in an arc in front of it.
Super · Bulk Up Fighting A shield that greatly reduces damage for it and nearby allies. Classic set: Aura Sphere / Close Combat.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Tyrunt
RockDragonThrowerRare
Evolves
Tyrunt→
Tyrantrum
- Health
- 4,950
- Health, final form
- 5,940
- Speed
- 141
- Reload
- 1.8 s
- Super charge
- 5 hits
- Attack range
- 300
- Damage per attack
- 720
Attack · Dragon Breath Dragon Sturdy and a bit slow. Throws its attacks over walls.
Super · Rock Slide Rock A rain of blows that falls on the chosen area. Classic set: Rock Throw / Dragon Pulse.
Takes extra damage fromIce ×1.3Fighting ×1.3Ground ×1.3Dragon ×1.3Steel ×1.3Fairy ×1.3
Takes less fromNormal ×0.75Fire ×0.56Water ×0.98Grass ×0.98Electric ×0.75Poison ×0.75Flying ×0.75

Unown
PsychicFighterCommon
- Health
- 3,150
- Health, final form
- 3,686
- Speed
- 149
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,310
Attack · Extrasensory Psychic Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Telekinesis Psychic Grabs the first rival it touches and pulls them in. Classic set: Confusion / Psychic.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Uxie
PsychicAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 860
Attack · Psycho Cut Psychic Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Future Sight Psychic A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75
Evolves
Vanillite→
Vanillish→
Vanilluxe
- Health
- 2,850
- Health, final form
- 3,563
- Speed
- 149
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,110
Attack · Icicle Spear Ice Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Icy Wind Ice An icy wave that goes over walls and freezes for a moment. Classic set: Ice Beam / Blizzard.
Takes extra damage fromFire ×1.3Fighting ×1.3Rock ×1.3Steel ×1.3
Takes less fromIce ×0.75

Varoom
SteelPoisonFighterRare
Evolves
Varoom→
Revavroom
- Health
- 3,700
- Health, final form
- 4,440
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,230
Attack · Sludge Poison Balanced. Fires three shots at medium range.
Super · Gyro Ball Steel A shot that bounces off walls up to 4 times. Classic set: Bullet Punch / Toxic.
Takes extra damage fromFire ×1.3Ground ×1.5
Takes less fromNormal ×0.75Grass ×0.56Ice ×0.75Fighting ×0.98Poison ×0.5Flying ×0.75Psychic ×0.98Bug ×0.56Rock ×0.75Dragon ×0.75Steel ×0.75Fairy ×0.56

Veluza
WaterPsychicFighterRare
- Health
- 3,700
- Health, final form
- 4,329
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,150
Attack · Extrasensory Psychic Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Psychic.
Takes extra damage fromGrass ×1.3Electric ×1.3Bug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Steel ×0.75

Venipede
BugPoisonAssassinRare
Evolves
Venipede→
Whirlipede→
Scolipede
- Health
- 3,750
- Health, final form
- 4,688
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,490
Attack · Poison Jab Poison Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Pin Missile / Toxic Spikes.
Takes extra damage fromFire ×1.3Flying ×1.3Psychic ×1.3Rock ×1.3
Takes less fromGrass ×0.56Fighting ×0.56Poison ×0.75Ground ×0.98Bug ×0.75Fairy ×0.75

Venonat
BugPoisonSniperCommon
Evolves
Venonat→
Venomoth
- Health
- 2,650
- Health, final form
- 3,180
- Speed
- 151
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 310
- Damage per attack
- 820
Attack · Acid Spray Poison Fragile, but hits very hard. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Bug Bite / Toxic.
Takes extra damage fromFire ×1.3Flying ×1.3Psychic ×1.3Rock ×1.3
Takes less fromGrass ×0.56Fighting ×0.56Poison ×0.75Ground ×0.98Bug ×0.75Fairy ×0.75

Victini
PsychicFireAssassinLegendary
- Health
- 4,400
- Health, final form
- 5,148
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,260
Attack · Fire Punch Fire Very fast and slippery. Strikes in melee in an arc in front of it.
Super · V-create Fire Giant slashes that tear space in front of it. Classic set: Confusion / Zen Headbutt.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Fighting ×0.75Psychic ×0.75Bug ×0.98Steel ×0.75Fairy ×0.75

Virizion
GrassFightingAssassinLegendary
- Health
- 3,800
- Health, final form
- 4,446
- Speed
- 183
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Aura Sphere Fighting Very fast and slippery. Fires two attacks in a row.
Super · Sacred Sword Grass Giant slashes that tear space in front of it. Classic set: Razor Leaf / Bulk Up.
Takes extra damage fromFire ×1.3Ice ×1.3Poison ×1.3Flying ×1.5Psychic ×1.3Fairy ×1.3
Takes less fromWater ×0.75Grass ×0.75Electric ×0.75Ground ×0.75Bug ×0.98Rock ×0.75Dark ×0.75
- Health
- 3,550
- Health, final form
- 4,154
- Speed
- 157
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,200
Attack · Bug Bite Bug Balanced. Fires three shots at medium range.
Super · Quiver Dance Bug For 5 s it runs faster, reloads sooner and hits harder. Classic set: Twineedle / Bug Buzz.
Takes extra damage fromFire ×1.3Flying ×1.3Rock ×1.3
Takes less fromGrass ×0.75Fighting ×0.75Ground ×0.75

Volcanion
FireWaterTankLegendary
- Health
- 5,850
- Health, final form
- 6,845
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 1,170
Attack · Scald Water Very tough. Suelta una rociada de muchos disparos pequeños a corta distancia.
Super · Steam Eruption Water Charges and fires a huge beam for almost a second (it can’t move meanwhile). Classic set: Flamethrower / Fire Blast.
Takes extra damage fromElectric ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.56Water ×0.98Grass ×0.98Ice ×0.56Bug ×0.75Steel ×0.56Fairy ×0.75

Vullaby
DarkFlyingTankRare
Evolves
Vullaby→
Mandibuzz
- Health
- 6,200
- Health, final form
- 7,440
- Speed
- 147
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 172
- Damage per attack
- 890
Attack · Razor Wind Flying Very tough. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Night Slash Dark A huge projectile that comes back, hitting both ways. Classic set: Dark Pulse / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Psychic ×0.5Bug ×0.98Ghost ×0.75Dark ×0.75
Evolves
Vulpix→
Ninetales
- Health
- 4,000
- Health, final form
- 4,800
- Speed
- 193
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,260
Attack · Flame Wheel Fire Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Heat Wave Fire A huge wave that goes over walls and sweeps rivals along. Classic set: Ember / Will-O-Wisp.
Takes extra damage fromWater ×1.3Ground ×1.3Rock ×1.3
Takes less fromFire ×0.75Grass ×0.75Ice ×0.75Bug ×0.75Steel ×0.75Fairy ×0.75
Evolves
Wailmer→
Wailord
- Health
- 6,200
- Health, final form
- 7,440
- Speed
- 143
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,100
Attack · Water Gun Water Very tough. Fires a short-range fan of shots.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Bubble / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Walking Wake
WaterDragonFighterEpic
- Health
- 4,000
- Health, final form
- 4,680
- Speed
- 162
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,160
Attack · Dragon Darts Dragon Balanced. Fires two parallel attacks.
Super · Bubble Beam Water A shot that bounces off walls up to 4 times. Classic set: Water Gun / Draco Meteor.
Takes extra damage fromDragon ×1.3Fairy ×1.3
Takes less fromFire ×0.56Water ×0.56Grass ×0.98Electric ×0.98Ice ×0.98Steel ×0.75

Wattrel
ElectricFlyingSniperRare
Evolves
Wattrel→
Kilowattrel
- Health
- 2,600
- Health, final form
- 3,120
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,260
Attack · Peck Flying Fragile, but hits very hard. Fires two parallel attacks.
Super · Volt Tackle Electric A dash that stuns. Classic set: Thunder Shock / Hurricane.
Takes extra damage fromIce ×1.3Rock ×1.3
Takes less fromGrass ×0.75Electric ×0.98Fighting ×0.75Ground ×0.65Flying ×0.75Bug ×0.75Steel ×0.75

Weedle
BugPoisonFighterCommon
Evolves
Weedle→
Kakuna→
Beedrill
- Health
- 3,650
- Health, final form
- 4,563
- Speed
- 161
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 900
Attack · Acid Spray Poison Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · String Shot Bug Grabs the first rival it touches and pulls them in. Classic set: Twineedle / Toxic.
Takes extra damage fromFire ×1.3Flying ×1.3Psychic ×1.3Rock ×1.3
Takes less fromGrass ×0.56Fighting ×0.56Poison ×0.75Ground ×0.98Bug ×0.75Fairy ×0.75

Whismur
NormalFighterRare
Evolves
Whismur→
Loudred→
Exploud
- Health
- 3,850
- Health, final form
- 4,813
- Speed
- 154
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,140
Attack · Quick Attack Normal Balanced. Fires a quick burst of three attacks.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Wiglett
WaterAssassinCommon
Evolves
Wiglett→
Wugtrio
- Health
- 2,950
- Health, final form
- 3,540
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 336
- Damage per attack
- 1,200
Attack · Water Shuriken Water Very fast and slippery. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Whirlpool.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75
Evolves
Wimpod→
Golisopod
- Health
- 6,250
- Health, final form
- 7,500
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,570
Attack · Aqua Tail Water Very tough. Strikes in melee in an arc in front of it.
Super · String Shot Bug Grabs the first rival it touches and pulls them in. Classic set: Bug Bite / Whirlpool.
Takes extra damage fromElectric ×1.3Flying ×1.3Rock ×1.3
Takes less fromFire ×0.98Water ×0.75Grass ×0.98Ice ×0.75Fighting ×0.75Ground ×0.75Steel ×0.75

Wingull
WaterFlyingSniperCommon
Evolves
Wingull→
Pelipper
- Health
- 2,700
- Health, final form
- 3,240
- Speed
- 146
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,140
Attack · Air Slash Flying Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Whirlpool Water A whirlpool that drags enemies to its center and damages them. Classic set: Water Gun / Hurricane.
Takes extra damage fromElectric ×1.5Rock ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.98Ice ×0.98Fighting ×0.75Ground ×0.5Bug ×0.75Steel ×0.75

Wishiwashi
WaterFighterCommon
- Health
- 3,150
- Health, final form
- 3,686
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 319
- Damage per attack
- 1,260
Attack · Bubble Water Balanced. Releases a short fan of flames.
Super · Aqua Ring Water A ring of water that heals your team a lot and hurts rivals a bit. Classic set: Water Gun / Hydro Pump.
Takes extra damage fromGrass ×1.3Electric ×1.3
Takes less fromFire ×0.75Water ×0.75Ice ×0.75Steel ×0.75

Woobat
PsychicFlyingSniperCommon
Evolves
Woobat→
Swoobat
- Health
- 2,500
- Health, final form
- 3,000
- Speed
- 156
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,250
Attack · Gust Flying Fragile, but hits very hard. A powerful long-range shot.
Super · Mirror Coat Psychic A mirror that reflects rival shots for 3 s. Classic set: Psybeam / Hurricane.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Ghost ×1.3Dark ×1.3
Takes less fromGrass ×0.75Fighting ×0.56Ground ×0.5Psychic ×0.75Bug ×0.98
Evolves
Wooloo→
Dubwool
- Health
- 4,100
- Health, final form
- 4,920
- Speed
- 164
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 247
- Damage per attack
- 780
Attack · Egg Bomb Normal Balanced. Lanza un disparo que se parte en tres al chocar o al llegar al final.
Super · Body Slam Normal Leaps over everything and lands on the chosen area. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Wooper
WaterGroundFighterCommon
Evolves
Wooper→
Quagsire
Branches: Wooper → Quagsire · Wooper → Clodsire
- Health
- 3,850
- Health, final form
- 4,620
- Speed
- 148
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,140
Attack · Mud Shot Ground Balanced. Fires three shots at medium range.
Super · Surf Water A huge wave that goes over walls and sweeps rivals along. Classic set: Water Gun / Earthquake.
Takes extra damage fromGrass ×1.5
Takes less fromFire ×0.75Water ×0.98Electric ×0.65Ice ×0.98Poison ×0.75Rock ×0.75Steel ×0.75
- Health
- 2,450
- Health, final form
- 3,063
- Speed
- 146
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,340
Attack · Twineedle Bug Fragile, but hits very hard. Fires two parallel attacks.
Super · String Shot Bug Grabs the first rival it touches and pulls them in. Classic set: Bug Bite / Bug Buzz.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75
Typing shown is the final form (Bug / Flying); it starts as Bug.
Evolves
Wynaut→
Wobbuffet
- Health
- 6,200
- Health, final form
- 7,440
- Speed
- 139
- Reload
- 1.25 s
- Super charge
- 8 hits
- Attack range
- 215
- Damage per attack
- 1,090
Attack · Confusion Psychic Very tough. Throws a big, slow orb that pierces enemies.
Super · Psychic Psychic A mind wave that throws enemies far away. Classic set: Confusion / Barrier.
Takes extra damage fromBug ×1.3Ghost ×1.3Dark ×1.3
Takes less fromFighting ×0.75Psychic ×0.75

Xerneas
FairyAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 870
Attack · Dazzling Gleam Fairy Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Geomancy Fairy A pillar of light that heals and powers up its nearby team. Classic set: Fairy Wind / Geomancy.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Xurkitree
ElectricSniperEpic
- Health
- 2,750
- Health, final form
- 3,218
- Speed
- 150
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 365
- Damage per attack
- 1,200
Attack · Spark Electric Fragile, but hits very hard. Fires a quick burst of three attacks.
Super · Volt Tackle Electric A dash that stuns. Classic set: Thunder Shock / Thunderbolt.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75
Evolves
Yamask→
Cofagrigus
Branches: Yamask → Cofagrigus · Yamask → Runerigus
- Health
- 6,150
- Health, final form
- 7,380
- Speed
- 145
- Reload
- 1.25 s
- Super charge
- 7 hits
- Attack range
- 160
- Damage per attack
- 1,540
Attack · Shadow Claw Ghost Very tough. Strikes in melee in an arc in front of it.
Super · Lick Ghost Grabs the first rival it touches and pulls them in. Classic set: Shadow Ball / Nightmare.
Takes extra damage fromGhost ×1.3Dark ×1.3
Takes less fromNormal ×0.5Fighting ×0.5Poison ×0.75Bug ×0.75

Yamper
ElectricAssassinRare
Evolves
Yamper→
Boltund
- Health
- 3,600
- Health, final form
- 4,320
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,520
Attack · Thunder Punch Electric Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Electro Ball Electric A shot that bounces off walls up to 4 times. Classic set: Spark / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Yanma
BugFlyingSniperRare
Evolves
Yanma→
Yanmega
- Health
- 2,800
- Health, final form
- 3,360
- Speed
- 152
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 402
- Damage per attack
- 1,130
Attack · Air Slash Flying Fragile, but hits very hard. Un disparo finísimo y rapidísimo que atraviesa a los rivales.
Super · Spider Web Bug Three ground traps that explode and stun when stepped on. Classic set: Bug Bite / Hurricane.
Takes extra damage fromFire ×1.3Electric ×1.3Ice ×1.3Flying ×1.3Rock ×1.5
Takes less fromGrass ×0.56Fighting ×0.56Ground ×0.5Bug ×0.75

Yveltal
DarkFlyingAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 181
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 960
Attack · Peck Flying Very fast and slippery. Fires two parallel attacks.
Super · Oblivion Wing Flying A huge beam that heals it with the damage it deals. Classic set: Bite / Dark Pulse.
Takes extra damage fromElectric ×1.3Ice ×1.3Rock ×1.3Fairy ×1.3
Takes less fromGrass ×0.75Fighting ×0.98Ground ×0.5Psychic ×0.5Bug ×0.98Ghost ×0.75Dark ×0.75

Zacian
FairyAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 381
- Damage per attack
- 870
Attack · Dazzling Gleam Fairy Very fast and slippery. Un disparo que rebota una vez en los muros.
Super · Behemoth Blade Fairy Giant slashes that tear space in front of it. Classic set: Fairy Wind / Behemoth Blade.
Takes extra damage fromPoison ×1.3Steel ×1.3
Takes less fromFighting ×0.75Bug ×0.75Dragon ×0.5Dark ×0.75

Zamazenta
FightingAssassinLegendary
- Health
- 4,500
- Health, final form
- 5,265
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 145
- Damage per attack
- 1,180
Attack · Rolling Kick Fighting Very fast and slippery. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Behemoth Bash Fighting Huge waves burst out from it and push everyone back. Classic set: Focus Punch / Behemoth Bash.
Takes extra damage fromFlying ×1.3Psychic ×1.3Fairy ×1.3
Takes less fromBug ×0.75Rock ×0.75Dark ×0.75

Zangoose
NormalFighterCommon
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 170
- Reload
- 1.35 s
- Super charge
- 7 hits
- Attack range
- 145
- Damage per attack
- 1,620
Attack · Rapid Spin Normal Balanced. Gira sobre sí mismo y golpea a todos los que tiene alrededor.
Super · Swords Dance Normal For 5 s it runs faster, reloads sooner and hits harder. Classic set: Swift / Hyper Beam.
Takes extra damage fromFighting ×1.3
Takes less fromGhost ×0.5

Zapdos
ElectricFlyingFighterLegendary
- Health
- 4,200
- Health, final form
- 4,914
- Speed
- 166
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 232
- Damage per attack
- 1,010
Attack · Razor Wind Flying Balanced. Una onda corta y ancha que atraviesa y empuja un poco.
Super · Thunder Electric A storm cloud overhead and bolts striking nearby rivals. Classic set: Spark / Drill Peck.
Takes extra damage fromIce ×1.3Rock ×1.3
Takes less fromGrass ×0.75Electric ×0.98Fighting ×0.75Ground ×0.65Flying ×0.75Bug ×0.75Steel ×0.75

Zekrom
DragonElectricFighterLegendary
- Health
- 4,250
- Health, final form
- 4,973
- Speed
- 158
- Reload
- 1.35 s
- Super charge
- 8 hits
- Attack range
- 290
- Damage per attack
- 1,040
Attack · Discharge Electric Balanced. Un disparo que avanza haciendo eses: difícil de esquivar.
Super · Fusion Bolt Electric Flies up and crashes down like a comet on the chosen area; it can’t be hit meanwhile. Classic set: Dragon Breath / Dragon Claw.
Takes extra damage fromIce ×1.3Ground ×1.3Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.75Grass ×0.75Electric ×0.56Flying ×0.75Steel ×0.75

Zeraora
ElectricAssassinLegendary
- Health
- 4,050
- Health, final form
- 4,739
- Speed
- 196
- Reload
- 0.85 s
- Super charge
- 6 hits
- Attack range
- 150
- Damage per attack
- 1,400
Attack · Slash Normal Very fast and slippery. Strikes in melee in an arc in front of it.
Super · Plasma Fists Electric Electric fists float above it and strike nearby rivals with lightning. Classic set: Spark / Volt Tackle.
Takes extra damage fromGround ×1.3
Takes less fromElectric ×0.75Flying ×0.75Steel ×0.75

Zigzagoon
NormalAssassinRare
Evolves
Zigzagoon→
Linoone→
Obstagoon
- Health
- 3,700
- Health, final form
- 4,625
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 980
Attack · Swift Normal Very fast and slippery. Fires two attacks in a row.
Super · Hyper Beam Normal A very long beam that charges briefly and pierces everything. Classic set: Quick Attack / Hyper Voice.
Takes extra damage fromFighting ×1.5Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.5Dark ×0.75
Typing shown is the final form (Dark / Normal); it starts as Normal.
Evolves
Zorua→
Zoroark
- Health
- 2,500
- Health, final form
- 3,000
- Speed
- 154
- Reload
- 1.85 s
- Super charge
- 5 hits
- Attack range
- 383
- Damage per attack
- 960
Attack · Feint Attack Dark Fragile, but hits very hard. Its attacks home in on the nearest enemy.
Super · Sucker Punch Dark A dash that stuns. Classic set: Dark Pulse / Night Slash.
Takes extra damage fromFighting ×1.3Bug ×1.3Fairy ×1.3
Takes less fromPsychic ×0.5Ghost ×0.75Dark ×0.75

Zubat
PoisonFlyingAssassinEpic
Evolves
Zubat→
Golbat→
Crobat
- Health
- 3,500
- Health, final form
- 4,375
- Speed
- 184
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 1,040
Attack · Gust Flying Very fast and slippery. Fires two attacks in a row.
Super · Toxic Poison A toxic puddle that deals heavy damage. Classic set: Sludge / Brave Bird.
Takes extra damage fromElectric ×1.3Ice ×1.3Psychic ×1.3Rock ×1.3
Takes less fromGrass ×0.56Fighting ×0.56Poison ×0.75Ground ×0.65Bug ×0.56Fairy ×0.75

Zygarde
DragonGroundAssassinLegendary
- Health
- 3,950
- Health, final form
- 4,622
- Speed
- 180
- Reload
- 0.85 s
- Super charge
- 7 hits
- Attack range
- 305
- Damage per attack
- 940
Attack · Mud Shot Ground Very fast and slippery. Fires two attacks in a row.
Super · Thousand Arrows Ground A rain of strikes from the sky on a large area, with a warning on the ground. Classic set: Dragon Claw / Outrage.
Takes extra damage fromIce ×1.5Dragon ×1.3Fairy ×1.3
Takes less fromFire ×0.75Water ×0.98Grass ×0.98Electric ×0.5Poison ×0.75Rock ×0.75